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Difference between revisions of "Template:Video/upscaling"

From PCGamingWiki, the wiki about fixing PC games
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|fsr 3.0=[[Glossary:High-fidelity upscaling#FidelityFX Super Resolution (FSR)|{{Abbr|FSR 3.0|FidelityFX Super Resolution}}]]
 
|fsr 3.0=[[Glossary:High-fidelity upscaling#FidelityFX Super Resolution (FSR)|{{Abbr|FSR 3.0|FidelityFX Super Resolution}}]]
 
|nis=[[Glossary:High-fidelity upscaling#Nvidia Image Scaling (NIS)|{{Abbr|NIS|Nvidia Image Scaling}}]]
 
|nis=[[Glossary:High-fidelity upscaling#Nvidia Image Scaling (NIS)|{{Abbr|NIS|Nvidia Image Scaling}}]]
 +
|mfx
 +
|mtlfx
 +
|metalfx=[[Glossary:High-fidelity upscaling#MetalFX (MTLFX)|{{Abbr|MTLFX|MetalFX}}]]
 
|rsr=[[Glossary:High-fidelity upscaling#Radeon Super Resolution (RSR)|{{Abbr|RSR|Radeon Super Resolution}}]]
 
|rsr=[[Glossary:High-fidelity upscaling#Radeon Super Resolution (RSR)|{{Abbr|RSR|Radeon Super Resolution}}]]
 
|taau=[[Glossary:High-fidelity upscaling#Temporal Anti-Aliasing Upsample (TAAU)|{{Abbr|TAAU|Temporal Anti-Aliasing Upsample}}]]
 
|taau=[[Glossary:High-fidelity upscaling#Temporal Anti-Aliasing Upsample (TAAU)|{{Abbr|TAAU|Temporal Anti-Aliasing Upsample}}]]

Revision as of 20:56, 12 November 2022

Documentation for the above template (sometimes hidden from view).
Recognized values
  • DLSS 1 (1.0.x)
  • DLSS 1.1 (1.1.x)
  • DLSS 1.2 (1.2.x)
  • DLSS 2 (2.0.x)
  • DLSS 2.1 (2.1.x)
  • DLSS 2.2 (2.2.x)
  • DLSS 2.3 (2.3.x)
  • DLSS 2.4 (2.4.x)
  • DLSS 2.5 (2.5.x)
  • DLSS 3.1 (3.1.x)
  • DLSS 3.5 (3.5.x)
  • DLSS 3.6 (3.6.x)
  • DLSS 3.7 (3.7.x)
  • FSR 1 (1.0.x)
  • FSR 2 (2.0.x)
  • FSR 2.1 (2.1.x)
  • FSR 2.2 (2.2.x)
  • FSR 3 (3.0.x)
  • NIS
  • MTLFX (MetalFX)
  • RSR
  • TAAU
  • TSR
  • XeSS 1 (1.0.x)
  • XeSS 1.1 (1.1.x)
  • XeSS 1.2 (1.2.x)
  • XeSS 1.3 (1.3.x)
Notes
  • DLSS, FSR, and XeSS are also recognized but will throw an error about a missing version number.
  • DLSS 3 (3.0.x) is also recognized but will throw an error about incorrect version number since this version of the Super Resolution upscaling tech was never actually released. The version numbers went straight from v2.5.1 -> 3.1.1. "DLSS 3" was used as a marketing term by Nvidia to refer to a combination of the Super Resolution tech and their Frame Generation tech, but this upscaling field only handles the Super Resolution tech and version scheme.