Difference between revisions of "Company of Heroes"
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Company of Heroes is a real-time strategy computer game developed by Relic Entertainment. | Company of Heroes is a real-time strategy computer game developed by Relic Entertainment. | ||
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== Patches == | == Patches == | ||
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Patches can be found [http://cohpatch.relic.com/ here] | Patches can be found [http://cohpatch.relic.com/ here] | ||
==Skip Splash Screens== | ==Skip Splash Screens== | ||
− | Navigate to the folder: | + | Navigate to the folder: |
+ | <pre>C:\Program Files (x86)\company of heroes\engine\movies\</pre> | ||
Rename or delete the following files: divxintro.lua, divxmovie.avi, nvidiaintro.lua, relic_intro.divx, relicintro.lua, thqintro.lua, THQx.divx, TWIWMTB_1280x720.divx | Rename or delete the following files: divxintro.lua, divxmovie.avi, nvidiaintro.lua, relic_intro.divx, relicintro.lua, thqintro.lua, THQx.divx, TWIWMTB_1280x720.divx | ||
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==Notes== | ==Notes== | ||
<references/> | <references/> | ||
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+ | ==System Requirements== | ||
+ | {{SysReq | ||
+ | |minOS = Windows XP/Windows Vista | ||
+ | |minproc = 2.0 GHz Intel Pentium IV or equivalent or AMD Athlon XP or equivalent | ||
+ | |recproc = 3.0 GHz Intel Pentium IV or equivalent | ||
+ | |minmem = 512 MB | ||
+ | |recmem = 1 GB | ||
+ | |minHD = 9 GB free | ||
+ | |minGPU1 = DirectX 9.0c compatible 64MB video card | ||
+ | |recGPU1 = 256 MB NVIDIA GeForce 6800 series or better | ||
+ | }} | ||
[[Category:Game]] | [[Category:Game]] |
Revision as of 19:40, 6 March 2012
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Company of Heroes is a real-time strategy computer game developed by Relic Entertainment.
Patches
Patches can be found here
Skip Splash Screens
Navigate to the folder:
C:\Program Files (x86)\company of heroes\engine\movies\
Rename or delete the following files: divxintro.lua, divxmovie.avi, nvidiaintro.lua, relic_intro.divx, relicintro.lua, thqintro.lua, THQx.divx, TWIWMTB_1280x720.divx
Notes