Difference between revisions of "Lone Survivor"
From PCGamingWiki, the wiki about fixing PC games
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===[[Windowed]]=== | ===[[Windowed]]=== | ||
{{ii}} Before making changes to any files, it is advised to save backup copies. | {{ii}} Before making changes to any files, it is advised to save backup copies. | ||
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{{ii}} To return to fullscreen mode, revert the code section back to the original. | {{ii}} To return to fullscreen mode, revert the code section back to the original. | ||
{{ii}} In order for changes to take effect the game must be restarted. | {{ii}} In order for changes to take effect the game must be restarted. | ||
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+ | ==Input settings== | ||
+ | {{Input Settings | ||
+ | |key_remap =false | ||
+ | |key_remap_notes = | ||
+ | |controller_support =false | ||
+ | |controller_support_notes = | ||
+ | }} | ||
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==System requirements== | ==System requirements== |
Revision as of 12:04, 9 May 2013
General information
Availability
- A demo for the game can be found here.
Game data
Save game location
- This game does not support XDG on Linux.
Video settings
Windowed
- Before making changes to any files, it is advised to save backup copies.
Running Lone Survivor in windowed mode can be accomplished by editing the configuration file found at:
%install_dir%\META-INF\AIR\application.xml
Open this file in a text editor and find this section (may occur on lines 71 to 81).
<!-- The window's initial width in pixels. Optional. --> <!-- <width>640</width> --> <!-- The window's initial height in pixels. Optional. --> <!--<height>480</height> --> <!-- The window's initial x position. Optional. --> <!-- <x></x> --> <!-- The window's initial y position. Optional. --> <!-- <y></y> -->
Change this section to the following:
<!-- The window's initial width in pixels. Optional. --> <width>640</width> <!-- The window's initial height in pixels. Optional. --> <height>480</height> <!-- The window's initial x position. Optional. --> <x>0</x> <!-- The window's initial y position. Optional. --> <y>0</y>
- The numbers may be adjusted to change width, height, and position of the window.
- To return to fullscreen mode, revert the code section back to the original.
- In order for changes to take effect the game must be restarted.
Input settings