Difference between revisions of "Spelunky Classic"
From PCGamingWiki, the wiki about fixing PC games
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|vsync = false | |vsync = false | ||
|vsync notes = Native Windows Vsync. | |vsync notes = Native Windows Vsync. | ||
− | | | + | |60 fps = unknown |
− | | | + | |60 fps notes = |
+ | |120 fps = unknown | ||
+ | |120 fps notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = |
Revision as of 09:47, 20 July 2015
Developers | |
---|---|
Derek Yu | |
Andy Hull | |
Engines | |
GameMaker | |
Release dates | |
Windows | September 1, 2009 |
Spelunky | |
---|---|
Spelunky Classic | 2009 |
Spelunky | 2013 |
Spelunky 2 | 2020 |
Key points
- Originally released as Spelunky.
- Free and open source.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Free, source code also available |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
- The game cannot be saved.
- High scores and statistics are stored in
HKEY_CURRENT_USER\Software\Game Maker\Scores\834524
Video settings
Input settings
Audio settings
Network
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Direct IP |