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− | Working on learning more about cvars and the id Tech (3) engine, to better understand Medal of Honor: Allied Assault, at first.
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− | Found this resource for id Tech 4, which seems great. Currently not sure how much translates to the 3rd iteration of the engine.
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− | <br>
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− | https://modwiki.dhewm3.org/
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− | <pre>
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− | seta cg_drawviewmodel "2"
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− | seta cg_effectdetail "1.0"
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− | seta cg_marks_add "1"
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− | seta cg_max_tempmodels "1200"
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− | seta cg_rain "1"
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− | seta cg_reserve_tempmodels "240"
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− | seta cg_shadows "2" // set shadow detail level (0: off, 1: basic discs, 2: stencil buffered, 3: simple stencil buffered if r_stencilbits is not 0)
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− | seta g_ddayfodderguys "2"
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− | seta g_ddayfog "0"
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− | seta g_ddayshingleguys "2"
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− | seta r_colorbits "32" // set number of bits used for each color (0, 16, 32)
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− | seta r_drawstaticdecals "1"
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− | seta r_ext_compressed_textures "1" // enables compression of textures (0: off, 1: on and faster on slower machines but can look ugly)
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− | seta r_fastdlights "0"
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− | seta r_fastentlight "0"
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− | seta r_forceClampToEdge "1"
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− | seta r_lodcap "1.0"
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− | seta r_lodscale "1.1"
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− | seta r_lodviewmodelcap "1.0"
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− | seta r_lodCurveError "10000"
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− | seta r_maxmode "9"
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− | seta r_picmip "0"
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− | seta r_picmip_models "0"
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− | seta r_picmip_sky "0"
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− | seta r_subdivisions "1" // set maximum level of detail, for example the complexity of curves (0: highest) // need "3" to avoid MOH:AA breaking
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− | seta r_texturebits "32" // set number of bits used for each texture (0 to 32)
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− | seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR" // texture interpolation mode
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− | seta r_vidmode1024 "0"
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− | seta r_vidmodemax "1"
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− | seta s_khz "44" // set audio sample rate
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− | seta ter_error "0.001"
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− | seta ter_maxlod "64"
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− | seta ter_maxtris "24576"
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− | seta vss_draw "1"
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− | seta vss_maxcount "5"
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− | seta r_uselod "0" // level of detail? 0 max ? beind lowest?
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− | seta r_roundimagesdown "0"
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− | </pre>
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− | // https://forum.fpsclassico.com/quake-3-config.php
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− | // https://www.x-null.net/forums/threads/1705-Highest-settings-in-MOHAA/page2
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