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Difference between revisions of "User:God ownerOfTheUniverse"

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(Created page with "My flatscreen has *linear gamma*, as opposed to almost every other PC display device. Changing gamma does not affect the darkest and brightest colors and affects the middle br...")
 
 
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My flatscreen has *linear gamma*, as opposed to almost every other PC display device. Changing gamma does not affect the darkest and brightest colors and affects the middle bright colors the most, everything in between is changed according to a curve. All images you see on webpages *are too bright* to compensate for the fact that all computer screens show all middle colors etc. too dark. (Ask any DTP person in case you don't believe this, knowing the difference between screen and print gamma (aka between wrong and linear gamma) is fundamental to the job.)
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Some Steam guides (of mine) of interest:
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* [http://steamcommunity.com/sharedfiles/filedetails/?id=781823349 Developers, fix your volume sliders!] - cause they don't respond right at all.
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* [http://steamcommunity.com/sharedfiles/filedetails/?id=763936460 About FOV (field of view) in computer games] - you think you know, but you probably don't.
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* [http://steamcommunity.com/sharedfiles/filedetails/?id=796820463 My "low FieldOfView = thumbs down" policy] - no matter how good the game otherwise.
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* [http://steamcommunity.com/sharedfiles/filedetails/?id=799701836 Compendium for the perfectionist game developer] - in case you want to make a difference.
  
Stupidly, I didn't return the screen but instead found help in Windows' built-in color calibration feature: In Windows 8, I clicked an elaborate curve (abusing the calibration program a little) which resulted in proper colors, have been using this PC for years, and work on a different one almost every day, so I do have a comparison, also DTP *is* my job.
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Some games (Few.) *apparently* don't play nice with this additional system hurdle, for example The Witcher 2, X-Rebirth, and The Evil Within. The graphics in the darker areas look too dark, taking a dive into black too often. In the middle and brighter areas, they have a kind of white-washed look. Adjusting the in-game gamma doesn't solve this.
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{{Image|SlaloM_v27_4K_screenshot.png|Screenshot of '''[http://dreamspace-president.com/#SlaloM SlaloM]''' (Steam launcher and library organizer Messiah), my quickly evolving Windows/Linux Java program with several thousands of hours development time (and still very actively being developed) - it's how I have been gaming for years.<br /><br />Instead of Steam's shallow category system, it has user-defined tags (which can be categorized :P) and even allows to rename games. The feature list is rather long, and you should check it out if you prefer several game clients serving you instead of you juggling several game clients. Just forget if a game was on Steam or GOG or Uplay or manually installed - just manage it all with one powerful front-end.<br /><br />'''Btw., you can navigate to a game's PCGW page directly from SlaloM!'''}}
  
This is a factor almost nobody knows about, and since game developers are in general too retarded to even know that people have different screen sizes and view distances (I'm talking of course about the general absence of FOV options and the too often too low FOV.), they will of course not have any idea that this gamma problem could possibly exist. It's surprising that almost no games do have this problem. I can't expect a fix for those who do have it, though.
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It was December 2013 in my Steam Library when it didn't yet have multi-select, and I had reached about 400 games, when I decided to write '''my own game library manager''' (SlaloM - see screenshot). Two weeks later, I was managing (and launching) my Steam games with tags and could even rename them. It's how I have been gaming since. I have no idea how people with several thousand games live without a manager like SlaloM. I've reached almost 2200 games, and I keep finding new ways of exploring the depth of my library (manager).
  
I just now started to add such info lines to Wiki articles at the top, e.g. in the aforementioned example cases.
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Here's what it looks like in action: https://www.youtube.com/watch?v=G6ffpXkg648
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By now, the feature list is extensive, e.g. you can define root folders from which SlaloM will automatically add games to its library, so whenever you manually install new games (Or applications, it really doesn't matter.) or do so with any other game client, SlaloM will have the games in its library on next start. It can even download your Steam game purchase info via browser automation (and can then export it as CSV), allowing you to sort by how much you spent for a game, how much it was discounted, etc., and you can even sort by installation drive/path, installation size, amount of screenshots, ...
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Basically, if you desire even a mundane feature like showing a random screenshot when selecting a game from the library (changing on space bar, going fullscreen on hover, with slideshow feature and favoriting), take a look at SlaloM. No install required (except Java 8): Just make a folder, drop the <1MB download in, run it, and immediately see your Steam games with their local screenshots, you can browse your current filter results in the form of screenshot tiles from which you can directly switch to seeing all of a game's screenshots in chronological order, you can of course run them, etc.
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'''SlaloM's main problem is that it isn't known, and your main gaming-problem may be that you haven't tried it yet!''' You may not expect a revelation, but you may well find one, so you should take a look. And spread the word! Millions of Steam users have no idea that there is an answer to their needs, one that billion-dollar company Valve for some reason refuses to give.
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Feature list and download: https://dreamspace-president.com/#SlaloM or https://gamelibrarymanager.com/
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Steam user group: https://steamcommunity.com/groups/SlaloM_users
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Me myself and I: https://steamcommunity.com/id/God_ownerOfTheUniverse/

Latest revision as of 11:26, 7 March 2017

Some Steam guides (of mine) of interest:



Screenshot of SlaloM (Steam launcher and library organizer Messiah), my quickly evolving Windows/Linux Java program with several thousands of hours development time (and still very actively being developed) - it's how I have been gaming for years. Instead of Steam's shallow category system, it has user-defined tags (which can be categorized :P) and even allows to rename games. The feature list is rather long, and you should check it out if you prefer several game clients serving you instead of you juggling several game clients. Just forget if a game was on Steam or GOG or Uplay or manually installed - just manage it all with one powerful front-end. Btw., you can navigate to a game's PCGW page directly from SlaloM!
Screenshot of SlaloM (Steam launcher and library organizer Messiah), my quickly evolving Windows/Linux Java program with several thousands of hours development time (and still very actively being developed) - it's how I have been gaming for years.

Instead of Steam's shallow category system, it has user-defined tags (which can be categorized :P) and even allows to rename games. The feature list is rather long, and you should check it out if you prefer several game clients serving you instead of you juggling several game clients. Just forget if a game was on Steam or GOG or Uplay or manually installed - just manage it all with one powerful front-end.

Btw., you can navigate to a game's PCGW page directly from SlaloM!

It was December 2013 in my Steam Library when it didn't yet have multi-select, and I had reached about 400 games, when I decided to write my own game library manager (SlaloM - see screenshot). Two weeks later, I was managing (and launching) my Steam games with tags and could even rename them. It's how I have been gaming since. I have no idea how people with several thousand games live without a manager like SlaloM. I've reached almost 2200 games, and I keep finding new ways of exploring the depth of my library (manager).


Here's what it looks like in action: https://www.youtube.com/watch?v=G6ffpXkg648


By now, the feature list is extensive, e.g. you can define root folders from which SlaloM will automatically add games to its library, so whenever you manually install new games (Or applications, it really doesn't matter.) or do so with any other game client, SlaloM will have the games in its library on next start. It can even download your Steam game purchase info via browser automation (and can then export it as CSV), allowing you to sort by how much you spent for a game, how much it was discounted, etc., and you can even sort by installation drive/path, installation size, amount of screenshots, ...


Basically, if you desire even a mundane feature like showing a random screenshot when selecting a game from the library (changing on space bar, going fullscreen on hover, with slideshow feature and favoriting), take a look at SlaloM. No install required (except Java 8): Just make a folder, drop the <1MB download in, run it, and immediately see your Steam games with their local screenshots, you can browse your current filter results in the form of screenshot tiles from which you can directly switch to seeing all of a game's screenshots in chronological order, you can of course run them, etc.


SlaloM's main problem is that it isn't known, and your main gaming-problem may be that you haven't tried it yet! You may not expect a revelation, but you may well find one, so you should take a look. And spread the word! Millions of Steam users have no idea that there is an answer to their needs, one that billion-dollar company Valve for some reason refuses to give.


Feature list and download: https://dreamspace-president.com/#SlaloM or https://gamelibrarymanager.com/


Steam user group: https://steamcommunity.com/groups/SlaloM_users


Me myself and I: https://steamcommunity.com/id/God_ownerOfTheUniverse/