Difference between revisions of "Glossary:OpenGL"
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| 2.1 || Radeon HD 2350 || GeForce 6 series, GeForce 7 series | | 2.1 || Radeon HD 2350 || GeForce 6 series, GeForce 7 series | ||
|- | |- | ||
− | | 3.3 || Radeon HD series || GeForce 8, GeForce 9, GeForce 100, GeForce 200 and GeForce 300 | + | | 3.3 || Radeon HD series || GeForce 8, GeForce 9, GeForce 100, GeForce 200 and GeForce 300 |
|- | |- | ||
− | | 4.2 || HD 5000 | + | | 4.2 || HD 5000, HD 6000 || GeForce 400, GeForce 500, GeForce 600 |
|} | |} | ||
Revision as of 20:11, 21 March 2012
Introduction
OpenGL is a collection of OS agnostic APIs that allows for the creation of 2D and 3D computer graphics. Chances are that if you are playing a Native Linux or Mac (Operating System) game, it is running on OpenGL. Unlike DirectX, OpenGL doesn't need to be installed or updated, whether the OS and hardware support the required version or not. A card that supports a particular version of OpenGL will support all prior versions as well. In most cases, the drivers necessary to take advantage of OpenGL are included alongside
OpenGL Version | Supported Radeon Cards | Supported Nvidia Cards |
---|---|---|
2.1 | Radeon HD 2350 | GeForce 6 series, GeForce 7 series |
3.3 | Radeon HD series | GeForce 8, GeForce 9, GeForce 100, GeForce 200 and GeForce 300 |
4.2 | HD 5000, HD 6000 | GeForce 400, GeForce 500, GeForce 600 |