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Difference between revisions of "Bulletstorm"

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'''USES GFWL'''
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Bulletstorm is a poorly optimised console port from [[Wikipedia:Epic Games|Epic Games]]. Many hangovers from the Xbox 360 version are present, including auto-aim on by default and a single button that is contextual. These options can be disabled in the game, but there are many hidden options that can only be changed in a config file which is encrypted, and can only be opened using a third party utility.
 
Bulletstorm is a poorly optimised console port from [[Wikipedia:Epic Games|Epic Games]]. Many hangovers from the Xbox 360 version are present, including auto-aim on by default and a single button that is contextual. These options can be disabled in the game, but there are many hidden options that can only be changed in a config file which is encrypted, and can only be opened using a third party utility.
  

Revision as of 21:19, 15 April 2012

USES GFWL

Bulletstorm is a poorly optimised console port from Epic Games. Many hangovers from the Xbox 360 version are present, including auto-aim on by default and a single button that is contextual. These options can be disabled in the game, but there are many hidden options that can only be changed in a config file which is encrypted, and can only be opened using a third party utility.

Template:Infobox

Windows

Version Differences

Digital Rights Management (DRM)

This game requires the use of Games For Windows Live (GFWL) on all versions of the game. There is currently no known technique to disable GFWL in the game.

Issues And Fixes

Bulletstorm configuration files are encrypted. A utility called BulletStormINIeditor can be used to edit configuration files.[1]

Configuration files can be found in:

Bulletstorm/StormGame/Config

Mouse Smoothing

In the StormInput file in the Config folder, bEnableMouseSmoothing can be set to 'false' to disable mouse smoothing.

Toggle ADS

This method is used to toggle ADS with 'right mouse button'. If you wish to use a different button, replace RightMouseButton with an alternative keybind.

In the StormInput file in the Config folder, find the group [StormGame.BSPlayerInput].

Within that group, locate: Bindings=(Name="BSBA_Target",Command="ButtonPress L2 | OnRelease ButtonRelease L2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

and replace it with the following:

Bindings=(Name="BSBA_Target",Command="setbind RightMouseButton ToggleAimOn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

Beneath that line, insert the following three lines:

Bindings=(Name="ToggleAimOn",Command="ButtonPress L2 | setbind RightMouseButton ToggleAimOff")

Bindings=(Name="ToggleAimOff",Command="ButtonRelease L2 | setbind RightMouseButton ToggleAimOn")

Bindings=(Name="RightMouseButton",Command="ToggleAimOn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

Save the file.

Note: It appears that lines that are commented out disappear when the file is re-opened - likely due to encryption. Make backups as necessary.

ADS Sensitivity

In the StormInput file in the Config folder, MouseSensitivity can be set to a lower value (default: 60) to reduce sensitivity. The change applies to base sensitivity as well as ADS, however changing the value to ~10 makes both sensitivities feel similar.

Graphical Tweaks

Field Of Vision (FOV)

In the StormCamera file in the Config folder, the default value is set to 85, and can be adjusted.

Framerate (FPS) Cap

In the StormEngine file in the Config folder, MaxSmoothedFrameRate can be moved to a higher cap. The frame cap can be removed by setting bSmoothFrameRate to 'false'.

System Requirements

Template:SysReq

Notes