Topic on Talk:Granblue Fantasy: Relink
1. The game doesn't support playstation controllers at all with steaminput disabled 2. With steaminput enabled, there's no playstation buttons in the UI and no haptic feedback, though there's regular rumble 3. With steaminput enabled, on a dualsense controller there's ONE instance of adaptive trigger feedback in the entire game, and that is charging the ether cannon with L2. I suppose this means that SteamAPI is used after all, as there would be no adaptive trigger feedback at all otherwise?
With all this in mind, what should be written in SteamAPI and Playstation Controllers fields in the page?