Topic on Talk:Disciples: Sacred Lands
dgVoodoo2 doesn't work with it, that's the thing. I've tried other options too and can't think of anything else besides resorting to a full scale debugger - which is a bit excessive. My theory is that either it doesn't use DD at all (signs point to it just rendering through GDI) or the calls are hard linked in its rendering DLL (C4...something) meaning that there's no way of wrapping them without messing with system files.