Topic on Talk:The Last of Us Part I
What? If you can't see the difference then there is no difference. It's that simple. And AF 1x equals no AF (whether that means bilinear or something else depends on other texture filtering settings). Here's Unity docs stating this very clearly as an example: https://support.unity.com/hc/en-us/articles/210606003-How-does-the-Anisotropic-Textures-Quality-Setting-affect-each-texture-s-Aniso-Level-