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Topic on Talk:Red Faction

The information added in this edit is incorrect, and was accurate before this edit - this edit should simply be reverted. I can't edit the page currently, so I can't correct it. I'll circle back once my account passes the edit threshold and fix the error if no one else already has.

Multiplayer for this game doesn't rely on a centralized service to function. The official update distribution mechanism (in the official launcher) definitely doesn't work anymore (and hasn't for over a decade), but that's not necessary, especially since using Dash Faction is effectively a requirement nowadays.

I believe Plok may be referring to the multiplayer game tracker? That's a bit more of a mess - the publisher let the domain the game points to (rf.thqmultiplay.net) expire many years ago. A community member bought the domain and has run a somewhat reliable tracker on it ever since (but has had a bunch of downtime). That said, that tracker isn't used much. The de facto standard community tracker (rfgt.factionfiles.com) has been online for over a decade, is very reliable, and is what effectively the entire community uses for multiplayer. Dash Faction also defaults to the this tracker when installed.

Also just to add, the game's multiplayer component doesn't even need a tracker to function. The tracker gives you a list of public servers, but if you know the server's IP, you can join it anyway regardless of whether a tracker exists.

So... changing "online play" to false is entirely incorrect - online play in Red Faction works perfectly fine, just 99% of it happens on the community tracker. Saying "the official multiplayer service was shut down" is literally semi-accurate if referring to the tracker, but in effect it's still entirely inaccurate, given the game doesn't rely on that service for multiplayer to function.