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Topic on User talk:Glorious PC Gaming Master Race

Hi,

To clarify some things:

1) The HDR field is to track games which have native support for HDR, or where it can be hacked because the engine supports it but the game does not expose it for some reason (see Detroit Become Human that has native HDR which isn’t enabled in the released game and requires a DLL file from the demo as an example). Tools like Auto-HDR and Special K’s HDR retrofit should not be used to populate that field since they are generic solutions that work across multiple games (thereby making the value of the field useless for tracking purposes).

2) Auto-HDR does not merely operate by an explicit whitelist. Sure, it probably has some, but it mostly gets auto-enabled in any and all games that fulfill a few basic requirements. This is why just throwing Special K’s flip model override at D3D11 games has the side-effect of enabling Auto-HDR for all those games as well.

This is also why Microsoft’s upcoming windowed optimizations feature (their own flip model override akin to Special K) is so important since it will do what SK already does and extend support for Auto-HDR to thousands of more games auto-magically.

3) The quality of Auto-HDR isn’t really relevant in the discussion. A related note here is that it’s based on multiple factors like the art style of the game, the actual display and its reported luminance values, the SDR/HDR Brightness slider, and the Auto-HDR Intensity slider, so your experience will differ from other users’ experience.

PCGW does not currently handle Auto-HDR but once we do so it’ll be handled through an automated note shown on all DX11 and DX12 games set to “false” in the HDR parameter that points to the glossary page, where a section would detail both SK HDR and Auto-HDR and the instructions on how to force their enabling (e.g. for Auto-HDR just throw SK at the game, or use the upcoming window optimizations).