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Topic on Glossary talk:Anti-aliasing (AA)

A minor update regarding FSR 2.0.

The above thread only concerns FSR 1.0, which relied on the game performing anti-aliasing before sending the input frame for upscaling by the FSR 1.0 algorithm.

FSR 2.0 on the other hand works on aliased input, and performs anti-aliasing as part of the algorithm, similar to TAAU and DLSS.

To quote AMD:

  • FSR 2 uses cutting-edge temporal algorithms to reconstruct fine geometric and texture detail, producing anti-aliased output from aliased input.