Topic on Glossary talk:Anti-aliasing (AA)
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A minor update regarding FSR 2.0.
The above thread only concerns FSR 1.0, which relied on the game performing anti-aliasing before sending the input frame for upscaling by the FSR 1.0 algorithm.
FSR 2.0 on the other hand works on aliased input, and performs anti-aliasing as part of the algorithm, similar to TAAU and DLSS.
To quote AMD:
- FSR 2 uses cutting-edge temporal algorithms to reconstruct fine geometric and texture detail, producing anti-aliased output from aliased input.