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Topic on User talk:Aemony

> The point of bringing it up is to draw attention so hopefully the developer fixes it.

Developers do not visit nor use PCGamingWiki as a resource. Guerrilla Games are basically only active on the subreddit and gets their information from the community there, as well as the multitude crash reports that users sends to them.

This isn't a place to throw darts on the board hoping against all wishes that *someone* might eventually see it. It's for confirmed and reproducible situations with valuable information for end users -- which speculations aren't.

And again, there's very little correlation between the crashes and memory usage, and your findings on 3 systems does not match the reports of multiple others. Right now the *vast* majority of crashes seems to be related to D3D12 calls as well, which this speculation further doesn't help with.


> It's the leak that causes attempts to read or write to non existent address space causing a crash.

Patch v1.02 fixed a crash related to memory incorrectly being overwritten.

And as for non-existent address space -- we already cover this under the "Seldom crashes due to game trying to write to nonexistent memory address" section.


> The main and defining reason is nits. It doesn't meet the criteria for the HDR spec.

Again though, by what specs are you measuring? The HDR visualization I provided in the other thread shows nits around or above 4000 (the purple areas).

Just saying "it doesn't meet the criteria" when the game makes use of HDR, makes use of *thousands* of nits, and you don't provide any actual example of said "major inaccuracies" doesn't make it HDR.

PCGamingWiki is not a site where individual users inject their personal belief into the articles. If 8-bit HDR is how Guerrilla Games have decided to provide HDR on PC, then that's how they've decided it as. *At most* what we can do on the PCGW article is set the HDR state as limited instead of true with a minor note about it, but we shouldn't outright state it as false when by most accounts it's still HDR -- just not the more preferred 10-bit HDR.