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Topic on User talk:Tomas.

I had similar situation in Max Payne 3 which is based on the same engine. Whole sound mixing becomes better. Separation - e.g. when you activate bullet time, and shoot - it sounds different. Additionally, you can check out in Process Explorer, that game recalls to dsound.dll, and additionally hooks the library - by minimizing the game, and attempting to delete Alchemy dsound.dll which you placed. When it is protected from delete, it is being used. The situation when Alchemy won't introduce really noticeable changes, is when the game uses other confirmed sound API, but still recalls to sound.dll and makes it write-protected. In example - Splinter Cell Conviction. But GTA IV and Max Payne 3 don't use any other confirmed sound API, only GTA V - XAudio2.