Topic on User talk:Mine18
- (cur prev topic) 11:12, 27 January 2024 . . Mine18 (talk | contribs) commented on "Upscaling Discussion" (I don't have any idea as I don't own the game myself.) . . +53
- (cur prev topic) 10:29, 27 January 2024 . . Jams3223 (talk | contribs) edited a post on "Upscaling Discussion" . . +6
- (cur prev topic) 10:28, 27 January 2024 . . Jams3223 (talk | contribs) changed the topic title from "Dying Light 2 FSR 2.1" to "Upscaling Discussion" . . -1
- (cur prev topic) 10:28, 27 January 2024 . . Jams3223 (talk | contribs) edited a post on "Upscaling Discussion" . . +3
- (cur prev topic) 10:27, 27 January 2024 . . Jams3223 (talk | contribs) commented on "Upscaling Discussion" (Did Talos Principle update their engine? If so, to what versions could we update it?) . . +84
- (cur prev topic) 14:31, 26 January 2024 . . Jams3223 (talk | contribs) commented on "Upscaling Discussion" (You've been working hard lately Mine18, I am proud of you bro.) . . +62
- (cur prev topic) 10:46, 16 December 2023 . . Mine18 (talk | contribs) commented on "Upscaling Discussion" (Right, I'm also going to update that) . . +36
- (cur prev topic) 10:39, 16 December 2023 . . Jams3223 (talk | contribs) edited a post on "Upscaling Discussion" . . +2
- (cur prev topic) 10:38, 16 December 2023 . . Jams3223 (talk | contribs) commented on "Upscaling Discussion" (Hi Mine18, it seems that Ghostrunner 2 doesn't use FSR 2.2 but FSR 2.0) . . +70
- (cur prev topic) 16:19, 14 December 2023 . . Mine18 (talk | contribs) edited a post on "Upscaling Discussion" . . +89
- (cur prev topic) 16:18, 14 December 2023 . . Mine18 (talk | contribs) commented on "Upscaling Discussion" (FSR 2.1 is an error, I'm not sure when that was changed but the game has always had FSR 2.0, and as far as I know, no changelog ever ment...) . . +151
- (cur prev topic) 16:13, 14 December 2023 . . Jams3223 (talk | contribs) commented on "Upscaling Discussion" (I've been told that Dying Light has FSR 2.0 and not FSR 2.1. Am I missing something? Did they add FSR 2.1 without people noticing?) . . +130