Topic on Glossary talk:Vertical sync (Vsync)
- (cur prev topic) 22:39, 28 January 2020 . . Aemony (talk | contribs) commented on ""Single or double buffer", what is that?" (To add a bit on this, I don't think PCGW have an established standard of referring to these sorts of options when they're available. You...) . . +747
- (cur prev topic) 22:25, 28 January 2020 . . Aemony (talk | contribs) commented on ""Single or double buffer", what is that?" (From the sounds of things the game uses the "1" / "2" value directly as the SyncInterval. Long story short: 0 - The presentation occurs i...) . . +865
- (cur prev topic) 21:54, 28 January 2020 . . Bowi (talk | contribs) edited a post on ""Single or double buffer", what is that?" . . +80
- (cur prev topic) 21:53, 28 January 2020 . . Bowi (talk | contribs) commented on ""Single or double buffer", what is that?" (I got a replied from devs: "'1' will update the screen every time the monitor refreshes, and '2' will update the screen every 2nd time th...) . . +157
- (cur prev topic) 20:08, 28 January 2020 . . Bowi (talk | contribs) commented on ""Single or double buffer", what is that?" (Hello! I noticed that Kentucky Route Zero has "disabled", "1" and "2" ("Single or double buffer", according the the wiki) for "Vsync" set...) . . +405