Topic on User talk:Eddmanx
This page shows the changes between two versions of a post by Eddman in the topic "Lucky Luke Western Fever API version" on User talk:Eddmanx.
You can see other versions of this post at its history page.
Line 5: | Line 5: | ||
For tracing download and apply the debug release of dgvoodoo to the game and also enable max debug level, then download DebugView++ and make sure it's running, after that run the game and proceed until you get into the first level. Quit the game and check DebugView's window. | For tracing download and apply the debug release of dgvoodoo to the game and also enable max debug level, then download DebugView++ and make sure it's running, after that run the game and proceed until you get into the first level. Quit the game and check DebugView's window. | ||
− | Check the lower traces (they're listed by time) and you see which D3D interfaces are used. | + | Check the lower traces (they're listed by time) and you'll see which D3D interfaces are used. |
− | Usually only D3D2-6 games require this much work. Most D3D7-9 games can be determined simply by checking which dll file is accessed, d3dim700.dll, d3d8.dll, or d3d9.dll. | + | Usually only D3D2-6 games require this much work involving dgvoodoo. Most D3D7-9 games can be determined without dgvoodoo simply by checking which dll file is accessed, d3dim700.dll, d3d8.dll, or d3d9.dll. |