Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Topic on User talk:Descartas

Line 1: Line 1:
No there's no wrapper for that, the DXVK converts DX11 API calls into Vulkan ones by using an interpreter to map those API calls to Vulkan api calls, but Valve and Khronos have created extensions that mimic or perform better than the DX11 API. Having DX12 implemented in the game instead of DX11 could probably completely fix the issue since those shaders would be compiled using a loading screen of some sort, but it seems like the game uses some tessalation of some sort, which takes a lot of time to compile those shaders on the fly, especially.
+
No there's no wrapper for that, the DXVK converts DX11 API calls into Vulkan ones by using an interpreter to map those API calls to Vulkan API calls, but Valve and Khronos have created extensions that mimic or perform better than the DX11 API. Having DX12 implemented in the game instead of DX11 could probably completely fix the issue since those shaders would be compiled using a loading screen of some sort, but it seems like the game uses some tessellation of some sort, which takes a lot of time to compile those shaders on the fly.