Topic on Talk:Assassin's Creed Valhalla
This page shows the changes between two versions of a post by Infogram1 in the topic "Mid-range terrain LOD distance patch (buggy..)" on Talk:Assassin's Creed Valhalla.
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Ā | Luckily I saw we have a TAA patch available on the main page, many thanks to the person who made it, seems the function that patches is what handles setting up the games graphics values based on the INI settings. | Ā | Luckily I saw we have a TAA patch available on the main page, many thanks to the person who made it, seems the function that patches is what handles setting up the games graphics values based on the INI settings. |
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ā | + | That function does seem to have a section that would set up the Terrain scaling value, but right now always sets it as 1.0, ignoring any INI setting, so that would explain why INI increase made no difference - fortunately that also means it should be simple to patch šŗ | |
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ā | Tried patching | + | Tried patching it to 2.0, and with that the mid-range distance seemed a lot better - also tried 0.5 to make sure it was actually affecting it, and that did seem to decrease the distance a lot too. |
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Ā | As a test I also tried 4.0, that did seem to boost the distance a lot, but then sadly made the far distant terrain become all glitched out/corrupted, with parts turning purple too, not really playable... | Ā | As a test I also tried 4.0, that did seem to boost the distance a lot, but then sadly made the far distant terrain become all glitched out/corrupted, with parts turning purple too, not really playable... |