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Topic on Talk:Hitman World of Assassination

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I think Hitman 3 does not correctly disable Ray Tracing even when the option is OFF. In this case, the game hangs on a check/operation each time a mirror has to be rendered. Indeed, it's weird because mirrors still use the planar rendering and not RT even when RT is ON, but I think this is not directly related to Ray Tracing implementation but to a poor implementation of the RT engine check features.
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I think Hitman 3 does not correctly disable Ray Tracing even when the option is OFF. In this case, the game hangs on a check/operation each time a mirror has to be rendered. Indeed, it's weird because mirrors still use the planar rendering and not RT even when RT is ON, but this is not directly related to Ray Tracing rendering but to a poor implementation of the RT engine check features.
  
 
I don't have this kind of stuttering when RT is ON on my side but I can't let this option ON because of low performances with my "old" GPU (RTX2080). This issue can be reproduced when RT is OFF + mirrors ON. With a 144Hz+ monitor, the effect is much more noticeable for the eyes.  
 
I don't have this kind of stuttering when RT is ON on my side but I can't let this option ON because of low performances with my "old" GPU (RTX2080). This issue can be reproduced when RT is OFF + mirrors ON. With a 144Hz+ monitor, the effect is much more noticeable for the eyes.