Topic on User talk:Glorious PC Gaming Master Race
This page shows the changes between two versions of a post by Aemony in the topic "Auto HDR and the HDR field." on User talk:Glorious PC Gaming Master Race.
You can see other versions of this post at its history page.
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* OpenGL requires the use of [[Special K]] as it can interop the OpenGL rendered frame over to DirectX 11 and then allow its HDR retrofitting feature for such games as well. | * OpenGL requires the use of [[Special K]] as it can interop the OpenGL rendered frame over to DirectX 11 and then allow its HDR retrofitting feature for such games as well. | ||
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+ | [[dgVoodoo 2]] can technically be used for older APIs like DirectX 8 as well but since those older APIs lack native support for HDR rendering the end result is likely to be sub-optimal since Auto HDR was trained on games that support HDR rendering internally but merely lack the ability to output said rendered frames. |