Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Topic on Talk:Far Cry 3 Blood Dragon

Line 7: Line 7:
 
GameDepthOfField, DepthDownsample, CinematicDepthOfField, FXAALevel, CloudShadows, MotionBlur
 
GameDepthOfField, DepthDownsample, CinematicDepthOfField, FXAALevel, CloudShadows, MotionBlur
  
With Post FX set to false, low, or medium, you get DepthDownsample="1" which seems to lower the resolution of certain shading effects and can make nearby objects blurry, especially around their edges. I believe false, low and medium also don't have cloud shadows enabled. These options do have motion blur disabled though, which might be a plus to some people. Using low, medium or setting it to false is not ideal.
+
With Post FX set to false, low, or medium, you get DepthDownsample="1" which seems to lower the resolution of certain shading effects and can make nearby objects blurry, especially around their edges. I believe false, low and medium also don't have cloud shadows enabled. These options do have motion blur disabled though, which might be a plus to some people. All things considered, using low, medium, or setting it to false is not ideal.
 +
 
  
 
I have added intructions on how to customize the Post FX setting and disable certain effects while keeping others, that way users can do the best combination possible. For example, leaving DepthDownsample="0" and CloudShadows="1" by simply not editing or even adding these variables at all, but disabling DOF, FXAA and motion blur if desired by setting them to "0".
 
I have added intructions on how to customize the Post FX setting and disable certain effects while keeping others, that way users can do the best combination possible. For example, leaving DepthDownsample="0" and CloudShadows="1" by simply not editing or even adding these variables at all, but disabling DOF, FXAA and motion blur if desired by setting them to "0".
  
 
https://www.pcgamingwiki.com/wiki/Far_Cry_3#Disabling_post-processing_effects_separately
 
https://www.pcgamingwiki.com/wiki/Far_Cry_3#Disabling_post-processing_effects_separately