Topic on Talk:Far Cry 3 Blood Dragon
This page shows the changes between two versions of a post by Markie in the topic "Explaining the "PostFxQuality=false" tweak (from the Far Cry 3 discussion page, applies to Blood Dragon as well)" on Talk:Far Cry 3 Blood Dragon.
You can see other versions of this post at its history page.
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GameDepthOfField, DepthDownsample, CinematicDepthOfField, FXAALevel, CloudShadows, MotionBlur | GameDepthOfField, DepthDownsample, CinematicDepthOfField, FXAALevel, CloudShadows, MotionBlur | ||
− | With Post FX set to false, low, or medium, you get DepthDownsample="1" which seems to lower the resolution of certain shading effects and can make nearby objects blurry, especially around their edges. I believe false, low and medium also don't have cloud shadows enabled. These options do have motion blur disabled though, which might be a plus to some people. | + | With Post FX set to false, low, or medium, you get DepthDownsample="1" which seems to lower the resolution of certain shading effects and can make nearby objects blurry, especially around their edges. I believe false, low and medium also don't have cloud shadows enabled. These options do have motion blur disabled though, which might be a plus to some people. All things considered, using low, medium, or setting it to false is not ideal. |
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I have added intructions on how to customize the Post FX setting and disable certain effects while keeping others, that way users can do the best combination possible. For example, leaving DepthDownsample="0" and CloudShadows="1" by simply not editing or even adding these variables at all, but disabling DOF, FXAA and motion blur if desired by setting them to "0". | I have added intructions on how to customize the Post FX setting and disable certain effects while keeping others, that way users can do the best combination possible. For example, leaving DepthDownsample="0" and CloudShadows="1" by simply not editing or even adding these variables at all, but disabling DOF, FXAA and motion blur if desired by setting them to "0". | ||
https://www.pcgamingwiki.com/wiki/Far_Cry_3#Disabling_post-processing_effects_separately | https://www.pcgamingwiki.com/wiki/Far_Cry_3#Disabling_post-processing_effects_separately |