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Topic on Talk:Grand Theft Auto: San Andreas

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- V Graphics Update 2 and RenderX can be moved to "others" section. But keeping new popular GTA SA graphical mods up to date even deserves separate section with no doubt, as GTA SA is still an object of worship and gameplays of such mods gathers millions of viewers, eager for also more technical information on modding which PCGamingWiki provides.  Successful, crashless modding of GTASA is still time-consuming, and relatively not easy task for beginners.  
 
- V Graphics Update 2 and RenderX can be moved to "others" section. But keeping new popular GTA SA graphical mods up to date even deserves separate section with no doubt, as GTA SA is still an object of worship and gameplays of such mods gathers millions of viewers, eager for also more technical information on modding which PCGamingWiki provides.  Successful, crashless modding of GTASA is still time-consuming, and relatively not easy task for beginners.  
 
- The same goes for any other texture mods. Why ROSA project was left, but SAUR was deleted? GTASA received even AI upscaled complete tex mod quite recently. What is wrong in giving the people a choice?  
 
- The same goes for any other texture mods. Why ROSA project was left, but SAUR was deleted? GTASA received even AI upscaled complete tex mod quite recently. What is wrong in giving the people a choice?  
- About the choice of particular minor texture mods - it's simply a choice made frequently by few of the most popular YouTubers in videos with substantial amount of views. Because the choice among YouTubers frequently repeats in different videos, why not to gather them all to not limiting such great work of someone's research to subscribers of specific channels or random viewers? SA modding is really an art in matter and its still-living community give it lot of attention. Minor mods can be used with complete mods, minor can be usually used together. There are also specific settings for mods priorities, so too much information is not a problem for properly informed person in GTA SA modding.
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- About the choice of particular minor texture mods - it's simply a choice made frequently by few of the most popular YouTubers in videos with substantial amount of views. Because the choice among YouTubers frequently repeats in different videos, why not to gather them all to not limiting such great work of someone's research to subscribers of specific channels or random viewers? SA modding is really an art in matter of its still-living community which give it a lot of attention. Minor mods can be used with complete mods, minor can be usually used together. There are also specific settings for mods priorities, so too much information is not a problem for properly informed person in GTA SA modding.
 
- Information on memory2048.cs script can be moved to "others" section, since it is deprecated, but still very popular, that's why it should left, and because it's precisely described why to check other solutions. It is also frequently referenced and very well known.
 
- Information on memory2048.cs script can be moved to "others" section, since it is deprecated, but still very popular, that's why it should left, and because it's precisely described why to check other solutions. It is also frequently referenced and very well known.
 
- Similar with FPSUnlock, Open Limit Adjuster, Corona limit adjuster, LodLimit.cs (it was important to gather two information nearby - name of the file, and name of the particular mod since it was frequently referenced during using different mods and while troubleshooting. Sometimes it's hard to recognize about which particular mod people speak). They should be moved to other section, but left for reference.
 
- Similar with FPSUnlock, Open Limit Adjuster, Corona limit adjuster, LodLimit.cs (it was important to gather two information nearby - name of the file, and name of the particular mod since it was frequently referenced during using different mods and while troubleshooting. Sometimes it's hard to recognize about which particular mod people speak). They should be moved to other section, but left for reference.