Topic on Talk:Troubleshooting guide/Display and visual problems
This page shows the changes between two versions of a post by Mirh in the topic "Stuttering" on Talk:Troubleshooting guide/Display and visual problems.
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The biggest offender is usually [http://maxedtech.com/the-case-of-dpc-latency/ DPC latency]. <br /> Which is something that can be [http://www.resplendence.com/latencymon quite easy] or [[Talk:Troubleshooting guide#Superior comprehensive profiling software.3F_4627|quite hard]] to resolve. | The biggest offender is usually [http://maxedtech.com/the-case-of-dpc-latency/ DPC latency]. <br /> Which is something that can be [http://www.resplendence.com/latencymon quite easy] or [[Talk:Troubleshooting guide#Superior comprehensive profiling software.3F_4627|quite hard]] to resolve. | ||
− | Some real tough | + | Some real tough [[Talk:NVIDIA Control Panel#Problems list_5566|examples]] and [http://maxedtech.com/show-devices-by-irq-in-windows/ madness]. |
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Another point: [http://www.xtremesystems.org/forums/showthread.php?266112-AMD-Flip-Queue-Size-Nvidia-Maximum-Pre-rendered-Frames rendered] [https://gamedev.stackexchange.com/questions/58481/does-directx-implement-triple-buffering ahead] [https://www.gamedev.net/topic/649174-why-directx-doesnt-implement-triple-buffering/ frames] <small>(only [https://www.reddit.com/r/pcgaming/comments/5izzsl/advantage_of_double_buffered_vsync/ affects] [https://www.reddit.com/r/nvidia/comments/4xic0e/triple_buffering/ D3D] games with non-flip queuing in the absence of [https://forum.beyond3d.com/threads/tripple-buffering-nvidia-fastsync-display-chains.58001/ fast] [http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/13 sync])</small> | Another point: [http://www.xtremesystems.org/forums/showthread.php?266112-AMD-Flip-Queue-Size-Nvidia-Maximum-Pre-rendered-Frames rendered] [https://gamedev.stackexchange.com/questions/58481/does-directx-implement-triple-buffering ahead] [https://www.gamedev.net/topic/649174-why-directx-doesnt-implement-triple-buffering/ frames] <small>(only [https://www.reddit.com/r/pcgaming/comments/5izzsl/advantage_of_double_buffered_vsync/ affects] [https://www.reddit.com/r/nvidia/comments/4xic0e/triple_buffering/ D3D] games with non-flip queuing in the absence of [https://forum.beyond3d.com/threads/tripple-buffering-nvidia-fastsync-display-chains.58001/ fast] [http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/13 sync])</small> | ||
− | Awfully, we can't even decide whether to mention it in a [[Glossary:Vertical sync (Vsync)#Force Vsync|general]] page, or in a [[ | + | Awfully, we can't even decide whether to mention it in a [[Glossary:Vertical sync (Vsync)#Force Vsync|general]] page, or in a [[Nvidia Profile Inspector#Sync and Refresh|vendor]] specific one. |
It's interesting to note how this can be very system dependent, given it depends on bugginess of some games that can be more or less exacerbated depending on the [https://www.reddit.com/r/pcgaming/comments/3p4sao/eli5_maximum_prerendered_frames/cw3d1kd/ updates frequency]. | It's interesting to note how this can be very system dependent, given it depends on bugginess of some games that can be more or less exacerbated depending on the [https://www.reddit.com/r/pcgaming/comments/3p4sao/eli5_maximum_prerendered_frames/cw3d1kd/ updates frequency]. | ||
AMD may or may not support blits as nvidia. | AMD may or may not support blits as nvidia. |