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Topic on User talk:Blackbird/AA Test

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* https://github.com/PCSX2/pcsx2/issues/635#issuecomment-152773849
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* https://github.com/PCSX2/pcsx2/issues/635#issuecomment-151253321
 
* [https://github.com/ValveSoftware/halflife/issues/626#issuecomment-14135981 FSAA is MSAA applied on the backbuffer]
 
* [https://github.com/ValveSoftware/halflife/issues/626#issuecomment-14135981 FSAA is MSAA applied on the backbuffer]
 
* https://bugs.winehq.org/show_bug.cgi?id=12652#c58
 
* https://bugs.winehq.org/show_bug.cgi?id=12652#c58
* Meet: [http://web.archive.org/web/20101209131838/http://www.gamedev.net/community/forums/topic.asp?topic_id=580517 NFAA], [http://www.eurogamer.net/articles/digitalfoundry-lucasarts-on-tfu2-tech-blog-entry DLAA], [http://old.gamestart3d.com/fr/blog/ssaa-antialiasing SSAA] <small>(not ''that'' one)</small>
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* A2C is technically a D3D10 feature, but [https://bugs.winehq.org/show_bug.cgi?id=37073#c9 special] [http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Advanced-DX9-Capabilities-for-ATI-Radeon-Cards_v2.pdf#page=10 bits] can enable it on D3D9 <small>(is this what Adaptive MSAA also is?)</small>
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* Meet: [http://web.archive.org/web/20101209131838/http://www.gamedev.net/community/forums/topic.asp?topic_id=580517 NFAA], [http://www.eurogamer.net/articles/digitalfoundry-lucasarts-on-tfu2-tech-blog-entry DLAA], [https://web.archive.org/web/20111231053336/http://www.gamestart3d.com/blog/ssaa-antialiasing SSAA] <small>(not ''that'' one)</small>