X: Beyond the Frontier
Developers | |
---|---|
Egosoft | |
Publishers | |
THQ | |
EU | SouthPeak Interactive |
Engines | |
X Engine | |
Release dates | |
Windows | July 1, 1999 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Vehicle simulator, Business |
Vehicles | Space flight |
Themes | Sci-fi, Space |
Series | X |
X | |
---|---|
X: Beyond the Frontier | 1999 |
X-Tension | 2000 |
X2: The Threat | 2003 |
X3: Reunion | 2005 |
X3: Terran Conflict | 2008 |
X Rebirth | 2013 |
X Rebirth VR Edition | 2017 |
X4: Foundations | 2018 |
General information
- Official forums
- Argonopedia - A wiki for the X series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
GOG.com | Includes X-Tension. | |||
Green Man Gaming | ||||
Steam |
- Two demos versions available on the developer website
Essential improvements
Patches
- Can be found on the developer website
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2840/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\*.sav[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2840/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | [1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Top/bottom cropped. This includes portions of the cockpit HUD, making parts of the UI unreadable and the game much tougher to play. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Cannot remap every function. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Cannot navigate main menu with mouse. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Cannot remap every function. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | [2] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D 1.0[2] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium II 200 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 275 MB | |
Video card (GPU) | 4 MB of VRAM DirectX 7 compatible |
Resolution issues
The game only works as intended with a 4:3 resolution selected, such as 800 x 600, even though it allows to select other resolutions that don't match that aspect ration, such as 1920x1080. Going beyond 4:3 aspect ratio will cause top & bottom areas of the screen being cut off at all times and the only fix is to stick with a 4:3 aspect ratio. Your vertical screen size limits how much horizontal size you're allowed. So for 1920x1080 you'd be stuck with 1440x1080 as the biggest 4:3 aspect ratio (calculated: 1080 * 4 / 3 = 1440). As that isn't a selectable resolution (F8 in the game → "graphics card / 3d") you could take a look at your graphics software, if it allows to force a custom resolution fitting a 4:3 aspect ratio, or select one with a 4:3 size that the game offers, like 1280x960. For the vertical sizes of 940, 1024, 1050, 1080 the game offers no matching values to keep a 4:3 ratio.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2840/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2840) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).