Turbo Overkill
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Trigger Happy Interactive | |
Publishers | |
Apogee Entertainment | |
Engines | |
Unity 2021[Note 1] | |
Release dates | |
Windows | August 11, 2023 |
Reception | |
Metacritic | 87 |
OpenCritic | 91 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
Themes | Cyberpunk |
Turbo Overkill is a singleplayer first-person FPS game.
The game entered early access on April 22, 2022. A full release followed on August 11, 2023.
General information
- Publisher Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
- A free demo version is available on Steam and GOG.com.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Trigger Happy Interactive\Turbo Overkill |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1328350/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Trigger Happy Interactive\Turbo Overkill\Saves |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1328350/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Up to 32:9 aspect ratio. | ||
4K Ultra HD | |||
Field of view (FOV) | Can be set separately for vehicles (0-150), weapon (0-120) and general FOV (0-150). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Nearest neighbor textures | ||
Anti-aliasing (AA) | TAA (with adjustable blending, jitter spread and sharpness sliders), SMAA, FXAA or Off. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | On/Off toggle is inverted, "On" is "Off", "Off" is "On". | ||
60 FPS and 120+ FPS | 30, 60, 144 or 165 FPS caps are possible. Can choose None for uncapped framerate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Separately for movement, action, weapon select and weapon groups. | |
Mouse acceleration | Regular and Raw options available. | |
Mouse sensitivity | Aim sensitivity for X- and Y-axis can be separately adjusted (sliders: 0-40). | |
Mouse input in menus | ||
Mouse Y-axis inversion | Named under Invert Y aim. | |
Controller | ||
Controller support | Uses same settings as mouse and keyboard. | |
Full controller support | Simulates a mouse in the main menu. | |
Controller remapping | Separately for movement, action, weapon select and weapon groups. | |
Controller sensitivity | Aim sensitivity for X- and Y-axis can be separately adjusted (sliders: 0-40). | |
Controller Y-axis inversion | Named under Invert Y aim. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Sound FX, Voice and Music have separate volume sliders available (0-10). Low health FX has an on/off toggle. | |
Surround sound | ||
Subtitles | On/Off toggle. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Russian | ||||
Spanish | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | XInput |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | 2 GHz Quad Core | 3 GHz 8-Core |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon R9 390X DirectX 10 compatible | Nvidia GeForce RTX 3050 AMD Radeon RX 6500 XT |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2021.3.11
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1328350/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1328350) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.