True Fear: Forsaken Souls Part 1
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Goblinz | |
Publishers | |
The Digital Lounge | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | October 19, 2016 |
macOS (OS X) | October 19, 2016 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | First-person, Flip screen |
Controls | Point and select |
Genres | Adventure, Hidden object |
Art styles | Realistic |
Themes | Contemporary, Supernatural, Horror |
Series | True Fear |
True Fear | |
---|---|
True Fear: Forsaken Souls Part 1 | 2016 |
True Fear: Forsaken Souls Part 2 | 2018 |
True Fear: Forsaken Souls Part 3 | TBA |
True Fear: Forsaken Souls Part 1 is a singleplayer first-person and flip screen adventure and hidden object game in the True Fear series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GOG.com | ||||
Humble Store | ||||
Steam | Can be played without Steam running. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Goblinz Enterprises Limited\True Fear |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/440420/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Goblinz\TrueFear_ForsakenSouls\Profiles\ |
macOS (OS X) | $HOME/.local/share/Goblinz/TrueFear_ForsakenSouls/Profiles/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/440420/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Static aspect 16:9. FMVs are letterboxed 24:10. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Fullscreen is always borderless. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Most animations have low framerate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects, Music | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Romanian | ||||
Russian | ||||
Spanish | ||||
Turkish | ||||
Ukrainian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2 | |
Processor (CPU) | 1.5 GHz, SSE2 instructions | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2700 MB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0 compatible Shader model 2.0 support |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.8 | |
Processor (CPU) | 1.5 GHz, SSE2 instructions | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2700 MB | |
Video card (GPU) | 256 MB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.2.16f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/440420/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (440420) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Mastan on 2022-11-25