Them's Fightin' Herds
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Mane6 | |
Publishers | |
Modus Games | |
Engines | |
Z-Engine | |
Release dates | |
Windows | April 30, 2020 |
Taxonomy | |
Monetization | One-time game purchase, DLC, Cross-game bonus |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view, Bird's-eye view |
Controls | Direct control |
Genres | Action, Fighting |
Art styles | Cartoon |
Themes | Fantasy |
Them's Fightin' Herds is a singleplayer and multiplayer side view and bird's-eye view action and fighting game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when a shortcut is made directly to the executable, and the -EpicPortal command is appended to the Target URL. Online functionality (achievements, online play) will be disabled, however.[1] |
|||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
Cross-game bonus | The Steam version offers exclusive Pixel Lobbies costumes to Steam owners of Guilty Gear Xrd -Revelator-, BlazBlue Centralfiction, and/or Skullgirls 2nd Encore. |
DLC | Current DLC being sold is the Season 1 Pass, which includes the DLC characters Texas, Stronghoof, Nidra, and Baihe. Shanty was previously a DLC character, but that DLC package is now included with a game purchase. DLCs for a "Shadow Palette Pack" and "Zombie Palette Pack" also exist, and there are meant to be gameplay ways of unlocking these palettes, but certain bugs with their unlock methods led to the 6.0 update granting everyone access to these palettes. |
One-time game purchase | The base game includes 7 playable fighters: Arizona, Velvet, Oleander, Paprika, Tianhuo, Pom, and Shanty. Shanty was previously a DLC character before being included in the base purchase. |
Game data
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Them's Fightin' Herds\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/574980/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | Saves salt collected in the Pixel Lobbies/Salt Mines, game progress, and general config. Controls config, video config, replays, and combos are not included. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Default fullscreen mode since version 1.1.3 | ||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Framerate is capped to 60 fps. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | Separate DS3 and DS4 prompts. Autodetects which prompts to use based on the controller, but any can be forced. | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
- When using generic button prompts with a DirectInput controller, the numbers on the in‐game labels are sometimes different from their actual DirectInput index:
- DirectInput button 1 will be labelled “Button 4” in‐game.
- DirectInput button 3 will be labelled “Button 1” in‐game.
- DirectInput button 4 will be labelled “Button 3” in‐game.
- DirectInput button 6 will be labelled “Button 7” in‐game.
- DirectInput button 7 will be labelled “Button 6” in‐game.
- The game ignores all DirectInput buttons above 20.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, effects, (character) voice, and online voice chat. | |
Surround sound | Game is stereo only | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | No option to enable. | |
Royalty free audio | All music in the game is custom-made by its composers, and purchasable on Steam or Bandcamp. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | All languages use English audio. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Portuguese | ||||
Russian | ||||
Spanish |
- The news section is always in English.
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Used for matches. | |
Dedicated | Used for pixel lobbies. | |
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | Used for dynamic music, including character variations and audio filters for large combos. |
Interface | OtterUI |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 8.1, 10 |
Processor (CPU) | Dual-core CPU (2 GHz or greater speed) | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Intel Core i3 550 Integrated graphics chipset or equivalent DirectX 9.0c compatible | A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommended DirectX 10 compatible |
Other | Broadband Internet connection |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | macOS Monterey | Latest macOS release |
Processor (CPU) | Dual-core CPU (2 GHz or greater speed) | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Intel Core i3 550 Integrated graphics chipset or equivalent | A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommended |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (574980) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Dribbleondo on 2022-12-20
- Ran with the
-EpicPortal
command added in a desktop shortcut. Booted up immediately, even when folders were renamed. Went into a training session for five minutes and did not experience any issues. Only the online parts are affected, ala Rocket League.
- Ran with the