Star Trek: Voyager - Elite Force is a singleplayer and multiplayer first-person FPS game in the Star Trek: Elite Force series.
The game received two official patches post-release. It was notable for including the looks and voices of the entire cast of the Star Trek: Voyager show; while the character of Seven of Nine had a replacement voice actress (Joan Buddenhagen), Jeri Ryan's voiceover was included in the official 1.2 patch.
In May 2001, the game received the Expansion Pack[sic] which included the Virtual Voyager game mode (where the player explores the ship and engages in various activities and a mini-game), new multiplayer maps and skins, and the automatic inclusion of the 1.2 patch.
Like most games in the id Tech 3 engine, its source code was released to the public (separately for singleplayer and multiplayer).
General information
- Memory Alpha - A massive wiki for Star Trek
- GOG.com Community Discussions
- GOG.com Support Page
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Serial key needed only for Holomatch (multiplayer) and expansion access. |
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GOG.com |
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Includes the Expansion Pack and 1.2 patch. |
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Demo versions
- Free singleplayer demos are available for Windows and Mac OS.
- Free multiplayer (Holomatch) demos are available for Windows and Mac OS.
Monetization
Type |
Notes |
Expansion pack
| The expansion pack includes new multiplayer maps and skins, as well as a Virtual Voyager mode. |
One-time game purchase
| The game requires an upfront purchase to access. |
DLC and expansion packs
Name |
Notes |
|
Expansion Pack |
Includes and installs the official 1.2 patch. |
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Essential improvements
Patches
- May run into Insufficient Disk Space Error while installing patch. Just click Ignore and the patch will install without incident.
Source ports
- ioEF (also known as iostvoyHM and EFPort) is a fork of ioquake3 by Thilo Schulz for running Star Trek Voyager: Elite Force Holomatch (multiplayer).
- Lilium Voyager is a fork of ioEF.
- cMod is another fork of ioEF that is used by the release hosted on The Last Outpost
Skip intro movies
Multiplayer server browser
The main server browser hosted by Raven Software is unreliable, so the community has their own. A user-friendly browser application Pathfinder is available.
Game data
Configuration file(s) location
- Holomatch multiplayer settings are stored in
<path-to-game>\BaseEF\hmconfig.cfg
Save game data location
Video
- Custom resolutions can be set in
efconfig.cfg
(singleplayer) and hmconfig.cfg
(holomatch). Image is Vert-; gameplay FOV can be increased in the configuration file to compensate, but cutscenes and weapon models have incorrect FOV. An external fix can be downloaded for this.
Running the game in widescreen resolution[1]
|
- See the WSGF entry and download a Hor+ solution.
- Open the archive and extract the folder with the resolution desired.
- Copy the files in the extracted folder to
<path-to-game>\BaseEF and replace the existing files.
Notes
- Archive only works on Windows; Use listed old fix for Mac version.
- The com_hunkmegs error is likely to occur when playing on a high custom resolution, see that section for a fix.
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Input
- Mouse Acceleration is disabled by default.
Turn on mouse acceleration[2]
|
- Use the
cl_mouseAccel 1 console command.
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Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Subtitles |
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Under Game Options. |
Closed captions |
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Mute on focus lost |
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EAX support |
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A3D 3.0 & EAX 2.[3]
The expansion pack and/or the 1.2 patch could cause problems.[4] |
Royalty free audio |
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All music in the game is original, to the point that the Star Trek: Voyager intro sequence had its music from the TV show replaced with an entirely different track. |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Czech |
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Fan translation - #1 |
French |
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German |
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Network
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
UDP |
26000, 27500, 27910, 27960 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Issues fixed
Installation on Windows 10
Installation steps[citation needed]
|
- To install the game on 64-bit systems, use the installer located in:
Setup\Setup.exe on the CD (installer may take a while to fully load) and run it as administrator.
- Install the v1.2 patch.
|
Low framerate / stuttering
Rename EXE file[citation needed]
|
- Go to
<path-to-game> .
- Rename
EF.exe to Quake3.exe .
Notes
- This will break loading mods via the in-game menu.
|
Edit the configuration file[5]
|
- Open
<path-to-game>\baseEF\efconfig.cfg with a text editor.
- Add/change these lines :
seta r_primitives "2"
seta com_hunkMegs "72"
Notes:
-
seta com_hunkMegs may not be needed, but see if increasing or lowering the number helps.
- Possible options for
r_primitives :
* -1 = skips drawing results in black screen
* 0 = uses glDrawElements if compiled vertex arrays are present, or strips of glArrayElement if not present
* 1 = forces strips
* 2 = forces drawElements
* 3 = path for non-vertex array testing
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Brightness issues
- By default, Elite Force, just like Quake III Arena, has brightness issues and may appear very dark.
Edit the configuration file
|
- Go to
<path-to-game>\baseEF
- Open
efconfig.cfg (singleplayer) or hmconfig.cfg (multiplayer) with a text editor.
- Find the line r_overBrightBits 2.
- Set the value to 0.
seta r_overBrightBits "0"
Notes
- The gamma level can be changed by finding the line
r_gamma 1 and increasing it to brighten the screen or lowering it to darken the screen.
-
r_intensity can also be set to a value above 1 to multiply texture intensity, making them appear brighter.
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"com_hunkmegs" error when playing on a custom resolution or after installing custom content
- If playing at a custom modern resolution, or when using custom content, the game may crash to the main menu with a com_hunkmegs error listed in the console.
Allocate more memory[6]
|
- Open the config file or launch the game and open the console.
- Find
com_hunkmegs value in config file and increase its value or type /seta com_hunkmegs x in the console, where x is a larger value than the default one. Default is usually 36Mb, setting to 72Mb seems to also solve the issue with the game resetting back to the main menu when a new area is loaded.
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Delete obsolete PK3s or backup rarely used ones[citation needed]
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AMD/ATI graphics issues
Bypass splash screen[7]
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Launch the game directly with STVOY.EXE for singleplayer, or STVOYHM.EXE for multiplayer.
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Use Mesa3D to force software OpenGL
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- Download Mesa3D for Windows (Version 17.3.7 recommended)
- Create 2 folders called stvoy.exe.local and stvoyHM.exe.local where the game's exe files are located
- Copy opengl32.dll from Mesa3D into these 2 folders
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Says "please insert the CD" when it is in the drive already or crashes on launch with expansion CD in drive (Mac)
Replace Bink Carbon Library[8]
|
- Obtain Bink Carbon Library 1.5b from Neverwinter Nights demo and replace the included version with it.
- Turn off
R_SMP (multiprocessing) in config files.
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Buggy shadows or black textures
Open the console (~) and type the following command cg_shadows 0 or 1[9]
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Set Simple Shaders to OFF[10]
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Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
1.1 |
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Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
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Holomatch for 64-bit requires a source port. Single player is 32-bit only. |
macOS (OS X) | | | |
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Holomatch for Intel requires a source port. Single player is PowerPC only. |
Linux | | | |
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Requires a source port.[11] |
Mac OS (Classic) | | | |
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Middleware
Mods
- Improves the graphics by using OpenGL renderer and upscales the textures to higher quality.
- Improves the gun sounds.
System requirements
Windows | Mac OS (Classic) | macOS (OS X) |
Windows |
|
Minimum |
Operating system (OS) |
95, 98, 2000, NT 4.0 |
Processor (CPU) |
Intel Pentium II AMD K6-2 233 MHz |
System memory (RAM) |
64 MB |
Hard disk drive (HDD) |
720 MB |
Video card (GPU) |
OpenGL compatible 8 MB of VRAM |
Mac OS |
|
Minimum |
Operating system (OS) |
8.6 |
Processor (CPU) |
G3 266 MHz |
System memory (RAM) |
64 MB |
Hard disk drive (HDD) |
560 MB, plus 128 MB for virtual memory |
Video card (GPU) |
3D-accelerated PCI or AGP card 6 MB of VRAM |
Notes
References