Downfall (2009)
From PCGamingWiki, the wiki about fixing PC games
This page is for the original 2009 version. For the 2016 remake, see Downfall.
Developers | |
---|---|
Harvester Games | |
Publishers | |
Direct2Drive | Harvester Games |
Russia | Akella |
GOG.com | Screen 7 |
Engines | |
Adventure Game Studio[Note 1] | |
Release dates | |
Windows | May 15, 2009 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer |
Controls | Point and select, Direct control |
Genres | Adventure |
Art styles | Stylized |
Themes | Horror |
Series | Downfall |
Downfall | |
---|---|
Downfall (2009) | 2009 |
Downfall | 2016 |
Downfall (2009) is a singleplayer adventure game in the Downfall series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Publisher website | ||||
GOG.com (unavailable) |
- Also included with purchases of the remake.
Monetization
Type | Notes |
---|---|
Freeware | Completely free to own. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
- The game will use the current working directory as the config and save directory if the executable is not launched directly from
<path-to-game>\
.
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\acsetup.cfg[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\agssave.*[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 320x240 or 640x480 (4:3) integer scaling with nearest-neighbor filter, up to a maximum resolution of 1920x1440. (The hqx options prevent the game from launching due to incompatibility with 16-bit color.)[1] | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | No volume controls. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | [2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 500 MB |
Notes
- ↑ Adventure Game Studio engine build: 2.72.920[1]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 Verified by User:Baronsmoki on 2022-07-02
- ↑ Adventure Game Studio - Manual - Graphics driver selection - last accessed on 2022-07-02
- "DirectDraw is the 'classic' software graphics driver, that AGS has used ever since the initial Windows version was released."