Difference between revisions of "Metal Gear Solid 3: Snake Eater - Master Collection Version"
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{{ii}} The author of the plugin recommends setting the resolution to either 1920x1080 or 3840x2160 as other resolutions are not guaranteed to produce the intended results and might not work correctly. However, 2560x1440 appears to work correctly as well. | {{ii}} The author of the plugin recommends setting the resolution to either 1920x1080 or 3840x2160 as other resolutions are not guaranteed to produce the intended results and might not work correctly. However, 2560x1440 appears to work correctly as well. | ||
{{ii}} Increasing the resolution may slightly alter some post-processing effects like Depth of Field and make them less pronounced. No known fix at this time. | {{ii}} Increasing the resolution may slightly alter some post-processing effects like Depth of Field and make them less pronounced. No known fix at this time. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Fixbox|description=Ultrawide display workaround | ||
+ | Both games run at 720p and if you run an ultrawide resolution the games will currently stretch themselves to fit the screen with no way to change this. | ||
+ | All this script will do is change your resolution to 1080p when you start the game and easily change it back to your prefered resolution when you're done. | ||
+ | Download all files here https://drive.google.com/drive/folders/1TtTAE4l_h-_iBECxfnIUWzZyfJ37Y2md?usp=drive_link and put the .bat file and .exe files into your metal gear solid 3 game folder. | ||
+ | In steam right click on metal gear solid 3, click properties and paste this into the launch commands mgs2or3ultrawideworkaround.bat %command%. | ||
+ | |||
+ | Now when you start the game your resolution will change appropriately, when you've closed the game you will need to click on the command prompt window and press any key to change back. | ||
+ | |||
+ | If you'd like to create your own script instead look at the section I wrote on display changer at https://www.pcgamingwiki.com/wiki/Hyperdimension_Neptunia_Re;Birth_1#Widescreen_resolution. | ||
+ | In the readme file I've provided screenshots of what the script contains, its pretty straightforward. | ||
+ | |||
+ | If your ultra wide resolution is not 2560x1080 then you'll need to open the .bat file in a text editor (notepad works) and change the numbers on the final line to match. | ||
}} | }} | ||
Revision as of 06:25, 25 October 2023
This page is for the Master Collection re-release of the original game. For the remake, see Metal Gear Solid Δ: Snake Eater.
Cover image missing, please upload it | |
Developers | |
---|---|
Original | Kojima Productions |
2011 HD Edition | Bluepoint Games |
Master Collection | Konami |
Master Collection | Rocket Studio |
Publishers | |
Konami | |
Release dates | |
Windows | October 24, 2023 |
Reception | |
OpenCritic | 77 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person, Top-down view |
Controls | Direct control |
Genres | Action, Stealth |
Art styles | Realistic |
Themes | Cold War, Europe, Sci-fi, Supernatural |
Series | Metal Gear Solid: Master Collection Vol.1, Metal Gear |
Metal Gear Solid 3: Snake Eater - Master Collection Version is a singleplayer game published by Konami. It is part of the Metal Gear series.
The original game, Metal Gear Solid 3: Snake Eater, was developed by Konami Computer Entertainment Japan and published by Konami on PlayStation 2 in 2004, and chronologically takes place before the events of Metal Gear Solid: Portable Ops. The expanded re-release, Subsistence, was released on PlayStation 2 in 2005 and added new features such as skill challenge missions, side story missions, third-person camera, and online multiplayer (in the form of Metal Gear Online).
It was later included in the Metal Gear Solid HD Collection, developed by Bluepoint Games and released on PlayStation 3 and Xbox 360 in 2011. The HD Edition, which serves as a basis for the Master Collection Version, was based on the Subsistence version, but contents such as Duel Mode, Snake vs. Monkey, Snake's Nightmare minigame and online modes were removed, and the Secret Theater was replaced with the Demo Theater.
The Master Collection Version of the game was released on October 24, 2023, marking the first time a version of Metal Gear Solid 3 have been made available on PC.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Master Collection Vol. 1 also available. | |||
Master Collection Vol. 1 also available. | ||||
Green Man Gaming | Master Collection Vol. 1 also available. | |||
Humble Store | Master Collection Vol. 1 also available. | |||
Steam | Master Collection Vol. 1 also available. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\mgs3_savedata_win\<user-id>\launcher\launcher_sv[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131650/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\mgs3_savedata_win\<user-id>\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131650/pfx/[Note 2] |
- The Japanese version has its own save data. The American and European versions are able to share the same data.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Launcher adapts to any 16:9 resolution used for the desktop, while the actual game is locked to 1280x720. See Change resolution to force any 16:9 resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Launcher adapts to any 16:9 resolution used for the desktop, while the actual game is locked to 1280x720. See Change resolution to force any 16:9 resolution. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Post-processing anti-aliasing, possibly FXAA. Can't be disabled. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. Game speed is increased when above 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Change resolution
Use MGSResolutionPatch[1] |
---|
Notes
|
Ultrawide display workaround
Both games run at 720p and if you run an ultrawide resolution the games will currently stretch themselves to fit the screen with no way to change this. All this script will do is change your resolution to 1080p when you start the game and easily change it back to your prefered resolution when you're done. Download all files here https://drive.google.com/drive/folders/1TtTAE4l_h-_iBECxfnIUWzZyfJ37Y2md?usp=drive_link and put the .bat file and .exe files into your metal gear solid 3 game folder. In steam right click on metal gear solid 3, click properties and paste this into the launch commands mgs2or3ultrawideworkaround.bat %command%. Now when you start the game your resolution will change appropriately, when you've closed the game you will need to click on the command prompt window and press any key to change back. If you'd like to create your own script instead look at the section I wrote on display changer at https://www.pcgamingwiki.com/wiki/Hyperdimension_Neptunia_Re;Birth_1#Widescreen_resolution. In the readme file I've provided screenshots of what the script contains, its pretty straightforward. If your ultra wide resolution is not 2560x1080 then you'll need to open the .bat file in a text editor (notepad works) and change the numbers on the final line to match. |
---|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | No option to turn off vibration. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only mutes for the launcher. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 | Intel Core i5-7600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 DirectX 11 compatible | Nvidia GeForce GTX 980 |
Sound (audio device) | DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2131650/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2131650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Jigen123 on 2023-10-25