User contributions
- 04:46, 4 June 2024 diff hist +8 Portal Stories: Mel current
- 16:42, 2 June 2024 diff hist -11 Half-Life 2: Episode Two →Middleware current
- 16:41, 2 June 2024 diff hist +5 Half-Life 2: Episode One →Middleware current
- 16:38, 2 June 2024 diff hist +5 Half-Life 2 →Middleware
- 16:30, 2 June 2024 diff hist +18 Portal 2 →Middleware
- 16:27, 2 June 2024 diff hist +69 Portal 2 →Middleware
- 16:13, 2 June 2024 diff hist -4 Portal →Middleware
- 16:11, 2 June 2024 diff hist -5 Portal →Audio
- 17:26, 24 May 2024 diff hist +2 OneShot Wrong perspective type soz
- 17:18, 24 May 2024 diff hist +6 OMORI This game is very dark. current
- 17:12, 24 May 2024 diff hist +111 m OneShot Added some taxonomy for it.
- 17:03, 24 May 2024 diff hist +15 m OneShot
- 16:57, 24 May 2024 diff hist +6 m Milk outside a Bag of Milk outside a Bag of Milk current
- 16:57, 24 May 2024 diff hist +6 m Milk inside a Bag of Milk inside a Bag of Milk It's anime-styled. current
- 01:08, 17 May 2024 diff hist -5 Battlefield 4 →Middleware: EAAudioCore (formerly RwAudioCore) is an EA's in-houss audio middleware. BF4 doesn't use Opus or Vorbis; it uses EAAudioCore. current
- 01:18, 20 April 2024 diff hist +41 Portal: Revolution →Middleware
- 01:09, 20 April 2024 diff hist +151 Half-Life: Alyx →Middleware: Panorama UI is used in all Source 2-powered games current
- 11:18, 19 April 2024 diff hist +24 Hypnospace Outlaw →Middleware current
- 11:15, 19 April 2024 diff hist +160 Hypnospace Outlaw The OS' art style is so abstract. And, middleware used for this game are Ogg Vorbis for audio and WebM (VP9+Opus) for video.