User contributions
- 14:46, 4 April 2022 diff hist -118 The Elder Scrolls V: Skyrim Special Edition SweetFX is long deprecated, ReShade is a direct replacement developed by some of the same people
- 16:31, 24 November 2021 diff hist -75 Unreal Tournament 2004 It is not necessary to rename the d3d8to9 build of d3d8.dll
- 16:24, 24 November 2021 diff hist 0 Unreal Tournament 2004 The 64-bit build supports *only* DirectX 9 and OpenGL (as DirectX 8 was never compatible with 64-bit binaries at all) and has various bugs in general not present in the 32-bit build.
- 17:45, 27 January 2021 diff hist +1 BioShock 2 Remastered Folder path correction
- 17:44, 27 January 2021 diff hist -93 BioShock 2 Remastered Don't imply that ForceGlobalLighting can safely be changed at all (because it can't)
- 17:42, 27 January 2021 diff hist +342 BioShock 2 Remastered Add same ForceGlobalLighting note as on the Bioshock Remastered page
- 17:39, 27 January 2021 diff hist +364 BioShock Remastered Add fixes section that links to helpful "black screen" fix thread
- 17:30, 27 January 2021 diff hist +11 BioShock Remastered Add proper code tags for the sake of consistency
- 17:29, 27 January 2021 diff hist +213 BioShock Remastered Remove citation needed marker and mention same method of verification as discussed elsewhere. Also make it clear that "ForceGlobalLighting" differs in behaviour between Remastered and the original game.
- 17:24, 27 January 2021 diff hist -29 BioShock Remastered Remove citation needed marker, as a way of specifically verifying the claim is provided directly.