Shoot Many Robots
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| | |
| Developer(s) | Demiurge Studios |
|---|---|
| Publisher(s) | Ubisoft |
| First release date | April 6, 2012 |
Key points
No local co-op, unlike the console versions.
Contents |
[edit] Availability
| Source(s) | Store unlock | Notes |
|---|---|---|
| Steam | |
[edit] Initial Startup
After starting Shoot Many Robots, it will load a page in one's default browser asking whether to use duckduck, which is an optional matchmaking and leaderboard service to Steam. This page load can be disabled in the options menu, and there is no particular disadvantage to disabling duckduck because Steam can handle matchmaking instead.[1]
[edit] Video settings
| Graphics option | Native | Notes | |
|---|---|---|---|
| Widescreen resolution | |
||
| Multi-monitor | |
Notes on the Widescreen Gaming Forum. | |
| Windowed | |
||
| Borderless fullscreen windowed | |
See Borderless fullscreen windowed. | |
| Anisotropic filtering (AF) | |
||
| Anti-aliasing (AA) | |
||
| Vertical sync (Vsync) | |
||
There is a surprising lack of video options in this game. This may partially be because the game is a console port, and that the requirements for the game are very low to begin with.
[edit] Borderless fullscreen windowed
Confirmed to work using the Borderless Windowed utility.