Infinity Danger
Developers | |
---|---|
Milkstone Studios | |
Engines | |
XNA | |
Release dates | |
Windows | March 22, 2011 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Top-down view |
Controls | Direct control |
Genres | Arcade, Shooter |
Vehicles | Space flight |
Art styles | Realistic |
Themes | Space |
Infinity Danger is a top-down view space flight shooter game developed by Milkstone Studios. It was inspired by the freeware game Warning Forever, and developed using the XNA framework.
The game was previously available on Xbox 360 from the Xbox LIVE Indie Games service until its closure on October 7, 2017. The PC version was released on March 22, 2011 on Amazon, GamersGate, and directly through the developer's website.
This game does not have any keyboard remapping options or support mouse controls. A controller is recommended. No updates has been released for this game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
Amazon.com | Not available outside of the United States. | |||
GamersGate |
- A demo is available from the developer's website.
- Soundtrack is available for free and can be purchased at any price from the composer's Bandcamp.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\IsolatedStorage\*\*\Url.*\Url.*\Files\config.xml |
- The game's configuration and save data locations in
%LOCALAPPDATA%\IsolatedStorage
for this game are made up of randomly generated numbers and letters throughout these paths. Moving the game's installation files to a different location on the computer will also cause the game to make a new randomly-generation configuration and save data path.[1]
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\IsolatedStorage\*\*\Url.*\Url.*\Files\Awards\<user-id>.xml %LOCALAPPDATA%\IsolatedStorage\*\*\Url.*\Url.*\Files\Stats\<user-id>.xml |
- The save file names are determined by the profile name entered in the title screen, otherwise the game defaults to
Player*.xml
.[2]
Video
- Game settings can be found under the Extras menu.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | [3] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Use Borderless Gaming.[4] | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Unknown anti-aliasing method; can only be toggled On or Off. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No framerate cap when Vsync is disabled.[5] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Uses a predefined setup of WASD for movement, ↑↓←→ for shooting, Q and E to decrease/increase bullet spread respectively, and Space ␣ to toggle auto-fire.[6] | |
Mouse acceleration | Mouse is not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput only.[7] | |
Full controller support | Changing profile name requires keyboard. | |
Controller remapping | Movement is bound to the Left Stick, shooting is bound to the Right Stick, increasing/decreasing bullet spread are bound to the Left and Right Triggers respectively, and toggling auto-fire is bound to the A button.[6] | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can be disabled from the Settings menu. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for SFX, Music. | |
Surround sound | ||
Subtitles | No speech outside of the announcer. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 10 | [8] |
Shader Model support | 4.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Intel Pentium 4 1.8 GHz | Intel Pentium 4 2.4 GHz |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | DirectX 10 compatible Shader model 4.0 support |
References
- ↑ Verified by User:AmethystViper on 2021-06-03
- Earlier this configuration file and save data path started with the combination of "u543oey5.vrv" followed by a series of longer strings with more random numbers and letters until I was able to find these files. Deleting the "u543oey5.vrv" folder generated by this game and relaunching it then created a new folder but this time as "ore1cd3b.flp" with a different combination of numbers and letters for the rest of the path. I wish I was making this up.
- ↑ Verified by User:AmethystViper on 2021-06-03
- After creating three random profile names in the title screen, an *.xml file with the names I've given for the in-game player profile populated the save file locations.
- ↑ Verified by User:Amethystviper on 2023-08-06
- 3840x2160 resolution option appears in the graphics settings on a 4K display.
- ↑ Verified by User:Amethystviper on 2023-08-06
- ↑ Verified by User:AmethystViper on 2021-05-03
- Steam's FPS counter measured ~380 FPS when V-sync was disabled.
- ↑ 6.0 6.1 Verified by User:AmethystViper on 2021-06-02
- ↑ Verified by User:AmethystViper on 2021-05-03
- Tested with an Xbox One controller, which worked fine for this game, and a Logitech F310 in DirectInput mode, which did not register any inputs in the game.
- ↑ Verified by User:Aemony on 2022-05-22
- RTSS claims the game is using D3D9. The D3D10 claim is questionable -- possibly just incorrect system requirements.