Difference between revisions of "Caesar III"
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}} | }} | ||
− | === | + | ===Julius / August=== |
− | {{ | + | {{++}} Both support Windows, OS X and Linux, and are open-source projects. |
− | Julius is an open source re-implementation of Caesar III based on SDL2. It does not fix some of the issues presented in the game itself, but it brings in a 32 bit windowed mode support and | + | {{ii}} '''[https://github.com/bvschaik/julius Julius]''' is an open source re-implementation of Caesar III based on SDL2. It does not fix some of the issues presented in the game itself, but it brings in a 32-bit windowed mode support and widescreen support. The saved games from the original game are compatible with this software. |
+ | {{ii}} '''[https://github.com/Keriew/augustus Augustus]''' is a fork of Julius which brings several gameplay improvements and changes, such as roadblocks (akin to those in later City Building series games), global labor pool, increased limits and zoom functionality, among other things. The original game can '''not''' read Augustus saved games. | ||
==Game data== | ==Game data== | ||
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|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = Will only work in 16 bit color mode. For 32 bit color mode, use [[#Julius|Julius]]. | + | |windowed notes = Will only work in 16-bit color mode. For 32-bit color mode, use [[#Julius / Augustus|Julius or Augustus]]. |
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Use [[#Julius|Julius]]. | + | |borderless windowed notes = Use [[#Julius / Augustus|Julius or Augustus]]. |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
Line 123: | Line 124: | ||
|antialiasing notes = | |antialiasing notes = | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = Use [[#Julius|Julius]]. | + | |vsync notes = Use [[#Julius / Augustus|Julius or Augustus]]. |
|60 fps = hackable | |60 fps = hackable | ||
− | |60 fps notes = use [[#Julius|Julius]]. | + | |60 fps notes = use [[#Julius / Augustus|Julius or Augustus]]. |
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = use [[#Julius|Julius]]. | + | |120 fps notes = use [[#Julius / Augustus|Julius or Augustus]]. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
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|surround sound = n/a | |surround sound = n/a | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = always on |
− | |subtitles notes = | + | |subtitles notes = |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
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}} | }} | ||
− | ===Steam | + | ===Steam overlay not working=== |
− | {{Fixbox|description=Use [ | + | {{Fixbox|description=Use [[dgVoodoo 2]]|fix= |
# Download latest version and unpack archive. | # Download latest version and unpack archive. | ||
− | # Go to MS folder and copy <code>ddraw.dll</code> to your game directory. | + | # Go to <code>MS</code> folder and copy <code>ddraw.dll</code> to your game directory. |
− | # Steam | + | # Steam overlay should now work correctly. |
− | #* To remove dgVoodoo nag, you need to open <code>dgVoodooCpl.exe</code> and | + | #* To remove dgVoodoo nag, you need to open <code>dgVoodooCpl.exe</code> and untick dgVoodoo watermark in the DirectX tab. |
}} | }} | ||
− | {{Fixbox|description=Use [ | + | {{Fixbox|description=Use [[#Julius / Augustus|Julius or Augustus]]]|fix= |
# Download latest release version and unpack archive. | # Download latest release version and unpack archive. | ||
# Rename <code>julius.exe</code> to <code>c3.exe</code> and copy all files to your game directory. | # Rename <code>julius.exe</code> to <code>c3.exe</code> and copy all files to your game directory. | ||
− | # Steam | + | # Steam overlay will now work without any problems. |
− | |||
}} | }} | ||
− | ===Game speed/ | + | ===Game speed/map scroll rate issue=== |
{{Fixbox|description=Set the slider in-game|ref={{cn|date=July 2021}}|fix= | {{Fixbox|description=Set the slider in-game|ref={{cn|date=July 2021}}|fix= | ||
While in-game, press options and press speed option and move the game speed slider to adjust the game speed or scroll rate slider to adjust the scroll speed. | While in-game, press options and press speed option and move the game speed slider to adjust the game speed or scroll rate slider to adjust the scroll speed. |
Revision as of 15:15, 6 September 2022
Developers | |
---|---|
Impressions Games | |
Publishers | |
Retail | Sierra On-Line |
Digital | Activision |
Release dates | |
Windows | October 1998 |
Mac OS (Classic) | 1999 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Isometric |
Controls | Point and select |
Genres | Building |
Themes | Egypt, Europe, Classical |
Series | Caesar |
Caesar | |
---|---|
Subseries of City Building (Sierra) | |
Caesar | 1992 |
Caesar II | 1995 |
Caesar III | 1998 |
Caesar IV | 2006 |
General information
- Caesar 3 Heaven - A fan site for the game
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
- A free demo version is available from GameFront.
Essential improvements
Patches
- Patch version 1.0.1.0 can be found here.
- To install, simply drag and drop the contains of the archive over the original installation files
Skip intro videos
Instructions[citation needed] |
---|
|
Julius / August
- Both support Windows, OS X and Linux, and are open-source projects.
- Julius is an open source re-implementation of Caesar III based on SDL2. It does not fix some of the issues presented in the game itself, but it brings in a 32-bit windowed mode support and widescreen support. The saved games from the original game are compatible with this software.
- Augustus is a fork of Julius which brings several gameplay improvements and changes, such as roadblocks (akin to those in later City Building series games), global labor pool, increased limits and zoom functionality, among other things. The original game can not read Augustus saved games.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/517790/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\*.sav[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/517790/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Use Caesar III HD+ or Julius. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Will only work in 16-bit color mode. For 32-bit color mode, use Julius or Augustus. | ||
Borderless fullscreen windowed | Use Julius or Augustus. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Use Julius or Augustus. | ||
60 FPS | use Julius or Augustus. | ||
120+ FPS | use Julius or Augustus. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
Change color depth[1] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Speech, Sound effects and City sounds | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Separate UK and US versions. | |||
Simplified Chinese | Local retail version only. | |||
Czech | Fan translation. Dubbing, Interface and subtitles without broken fonts. |
|||
French | ||||
German | ||||
Italian | ||||
Japanese | Local retail version only. | |||
Polish | Local retail version only. | |||
Brazilian Portuguese | Retail only.[2] Translation files and guide. | |||
Spanish | ||||
Swedish | Local retail version only. | |||
Russian | Local retail version only. |
Issues fixed
Installation issues
Set compatibility mode[citation needed] |
---|
|
Steam overlay not working
Use dgVoodoo 2 |
---|
|
Use Julius or Augustus] |
---|
|
Game speed/map scroll rate issue
Set the slider in-game[citation needed] |
---|
While in-game, press options and press speed option and move the game speed slider to adjust the game speed or scroll rate slider to adjust the scroll speed. |
Music loops
Use IndirectSound[3] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 5 | [citation needed] |
OpenGL | [citation needed] |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Smacker Video Technology |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | 1 MB of VRAM DirectX 5 compatible |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.6.1 | |
Processor (CPU) | PowerPC 601 100 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | SVGA |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (517790) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.