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This page is for the PC port of the console game developed by Luxoflux. For the original PC game developed by KnowWonder, see Shrek 2: The Game.
Key points
- The game's built-in Vsync limits gameplay to 38FPS, while cutscenes are unaffected. See High frame rate.
General information
- MobyGames entry
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
CD-ROM used only for installation. |
|
|
- This game is not available digitally.
Game data
Configuration file(s) location
Save game data location
Video settings
Launcher graphics settings.
- Frame rate can drop in detailed environments; can be offset by enabling "distance clipping" in the launcher and adjusting accordingly.
Template:Video settings
Unlock FPS[1]
|
- Go to
<path-to-game>\Game\ .
- Open
Shrek 2.exe in a hex editor, e.g. HxD.
- Search for
7C 46 83 F9 06 7D 41 and replace it with 7C 00 83 F9 06 7D 00 .
- Save and close the file.
- Significantly improves loading times.
- Camera sensitivity is increased with higher FPS.
- Fiona's time stopping ability lasts for less time the higher the FPS, there may also be other minor issues.
|
Input settings
Launcher Keyboard and Mouse settings.
Launcher Controller inputs.
In-game controller settings.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Network
Multiplayer types
Issues unresolved
Audio issues
- Sound effects are faint compared to music and voices, even when all sliders are maxed out and the music can cut out at random.
- Tested on Windows 10 64-bit.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
System requirements
Windows |
|
Minimum |
Operating system (OS) |
98, ME, 2000, XP |
Processor (CPU) |
Intel Pentium III 800 MHz AMD Athlon 800 MHz |
System memory (RAM) |
128 MB |
Hard disk drive (HDD) |
900 MB |
Video card (GPU) |
32 MB of VRAM DirectX 9.0c compatible |
Notes
References