Difference between revisions of "The Chronicles of Riddick: Escape from Butcher Bay"
(Added Stealth genre tag) |
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|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = always on |
|acceleration option notes = Minor mouse acceleration | |acceleration option notes = Minor mouse acceleration | ||
|mouse sensitivity = true | |mouse sensitivity = true |
Revision as of 06:37, 8 January 2022
Developers | |
---|---|
Starbreeze Studios | |
Tigon Studios | |
Publishers | |
Sierra Entertainment | |
Russia | 1C-SoftClub |
Engines | |
Starbreeze Engine[1] | |
Release dates | |
Windows | December 3, 2004 |
Reception | |
Metacritic | 90 |
IGDB | 89 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS, Stealth |
Art styles | Realistic |
Themes | Sci-fi |
Series | The Chronicles of Riddick |
The Chronicles of Riddick | |
---|---|
The Chronicles of Riddick: Escape from Butcher Bay | 2004 |
The Chronicles of Riddick: Assault on Dark Athena | 2009 |
Key points
- Not available digitally.
- A visually enhanced remake is included with The Chronicles of Riddick: Assault on Dark Athena.
Availability
- This game is not available digitally.
- An English demo can be downloaded here (German site).
Essential improvements
Patches
Skip intro videos
Skip intro videos[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Environment.cfg[Note 1] <path-to-game>\Content\User.cfg[Note 1] <path-to-game>\Content\Save\<user-id>\_profile[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Content\Save\[Note 1] %USERPROFILE%\Starbreeze\Riddick\Content\Save\ |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | HUD is stretched from 4:3 resolutions. | ||
Multi-monitor | HUD is stretched from 4:3 resolutions. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | 16x | ||
Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No frame rate cap | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Anti-aliasing (AA)
Enable MSAA through the in-game console[2] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Minor mouse acceleration | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | No option to disable it. | |
EAX support | EAX 4.0 |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | Official translation. | |||
Spanish | Fan translation that fixes mistranslations. |
Issues fixed
Crash on startup
There is an OpenGL-related crash after starting the program. For those with Nvidia hardware, this can be fixed by downloading Nvidia Inspector and setting the Extension Limit to 0x00001B58. This will also allow you to choose 'Shader Model 2.0++', which is otherwise locked out. For AMD users there is no known fix right now
Alternatively, renaming SbzEngine.exe
to quake3.exe
also works. Tested with patch 1.1 for Nvidia hardware on win 7 x64. The exe can be found in <path-to-game>\System\Win64_AMD64
. Run the game by directly executing quake3.exe
.
Updating to v1.1 should allow newer video cards with openGL > 1.5 to run the game.
Texture flickering when using Eyeshine
When playing with "Shader Model 2.0++", texture flickering occurs in lit areas while using the "Eyeshine" mechanic in-game. This can be fixed by simply changing the "Shader Model" to something else in the video settings.
Twitchy mouse movement
If you use a higher polling rate than 125 Hz you will get some twitchy mouse movement. The only 2 known workarounds is to use 125 Hz polling rate or plug in a controller and use that to play.[citation needed]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.5 | |
Shader Model support | 1.0, 1.1, 1.4, 2.0, 2.0 ++ with stencil soft shadows |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium 4 1.8 GHz AMD equivalent |
Intel Pentium 4 2.6 GHz AMD Athlon XP 2500+ |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 3.7 GB | 4.4 GB |
Video card (GPU) | Nvidia GeForce 3 ATI Radeon 8500 64 MB of VRAM OpenGL 1.5 compatible | Nvidia GeForce FX 5900 ATI Radeon 9700 |
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).