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The Chronicles of Riddick: Escape from Butcher Bay

From PCGamingWiki, the wiki about fixing PC games
The Chronicles of Riddick: Escape from Butcher Bay
The Chronicles of Riddick: Escape from Butcher Bay cover
Developers
Starbreeze Studios
Tigon Studios
Publishers
Sierra Entertainment
North America Vivendi Universal Games
Russia 1C-SoftClub
Engines
Starbreeze Engine[1]
Release dates
Windows December 3, 2004
Reception
Metacritic 90
IGDB 89
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS, Stealth
Art styles Realistic
Themes Sci-fi
Series The Chronicles of Riddick
The Chronicles of Riddick: Escape from Butcher Bay on HowLongToBeat
The Chronicles of Riddick: Escape from Butcher Bay on IGDB
The Chronicles of Riddick: Escape from Butcher Bay guide on StrategyWiki
The Chronicles of Riddick: Escape from Butcher Bay on MobyGames
The Chronicles of Riddick: Escape from Butcher Bay on Wikipedia
The Chronicles of Riddick
The Chronicles of Riddick: Escape from Butcher Bay 2004
The Chronicles of Riddick: Assault on Dark Athena 2009

Key points

A visually enhanced remake is included with The Chronicles of Riddick: Assault on Dark Athena.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
USA: 5 CDs. European: 1 DVD. SecuROM 5 DRM.
Windows
This game is not available digitally standalone, but it is included in The Chronicles of Riddick: Assault on Dark Athena which is available as digital download from Amazon.
An English demo can be downloaded here (German site).

Essential improvements

Patches

Skip intro videos

Skip intro videos[citation needed]
  1. Go to <path-to-game>\Content\Videos
  2. Delete or rename Intro.ogg, Sbz.ogg, Tigon.ogg, universal_ntsc.ogg, vug_new.ogg and logo_mixed.ogg.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Environment.cfg[Note 1]
<path-to-game>\Content\User.cfg[Note 1]
<path-to-game>\Content\Save\<user-id>\_profile[Note 1]

Save game data location

System Location
Windows <path-to-game>\Content\Save\[Note 1]
%USERPROFILE%\Starbreeze\Riddick\Content\Save\

Video

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
HUD is stretched from 4:3 resolutions.
Multi-monitor
HUD is stretched from 4:3 resolutions.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
16x
Anti-aliasing (AA)
See Anti-aliasing (AA).
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
No frame rate cap
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Anti-aliasing (AA)

Enable MSAA through the in-game console[2]
  1. Go to <path-to-game>.
  2. Open Environment.cfg.
  3. Add this line GL_ADVPIXELFORMAT=1.
  4. Launch the game.
  5. Open console with Ctrl+Alt+~.
  6. Type vmultisampletaps x where x is the value of AA (2, 4, or 8).

Notes

You need to enable AA through the console every time you launch the game.
Doesn't work on AMD (tested on RX 5700 XT)

Input

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
No option to disable it.
EAX support
EAX 4.0
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Russian
Fan translation, download.
Polish
Local retail only, download.
Spanish
Official translation.
Spanish
Improved fan translation by Clan Dlan, download.

Issues fixed

Crash on startup

There is an OpenGL-related crash after starting the program.

For those with Nvidia hardware, this can be fixed by downloading Nvidia Inspector and setting the Extension Limit to 0x00001B58. This will also allow you to choose 'Shader Model 2.0++', which is otherwise locked out. For AMD users there is no known fix right now

Alternatively, renaming SbzEngine.exe to quake3.exe also works. Tested with patch 1.1 for Nvidia hardware on win 7 x64. The exe can be found in <path-to-game>\System\Win64_AMD64. Run the game by directly executing quake3.exe.

Updating to v1.1 should allow newer video cards with openGL > 1.5 to run the game.

Texture flickering when using Eyeshine

When playing with "Shader Model 2.0++", texture flickering occurs in lit areas while using the "Eyeshine" mechanic in-game.

This can be fixed by simply changing the "Shader Model" to something else in the video settings.

Twitchy mouse movement

If you use a higher polling rate than 125 Hz you will get some twitchy mouse movement.

The only 2 known workarounds is to use 125 Hz polling rate or plug in a controller and use that to play.[citation needed]

Other information

API

Technical specs Supported Notes
OpenGL 1.5
Shader Model support 1.0, 1.1, 1.4, 2.0, 2.0 ++ with stencil soft shadows
Executable 32-bit 64-bit Notes
Windows
The 64bit executable is located in System\Win64_AMD64

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000
Processor (CPU) Intel Pentium 4 1.8 GHz
AMD equivalent
System memory (RAM) 256 MB
Hard disk drive (HDD) 3.7 GB
Video card (GPU) Nvidia GeForce 3
ATI Radeon 8500
64 MB of VRAM
OpenGL 1.5 compatible


Notes

  1. 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References