Difference between revisions of "Shrek 2: Team Action"
From PCGamingWiki, the wiki about fixing PC games
(→High frame rate: FPS fix, credit to jackfuste) |
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==Video settings== | ==Video settings== | ||
{{Image|Shrek_2_Team_Action_Launcher_graphics_settings.png|Launcher graphics settings.}} | {{Image|Shrek_2_Team_Action_Launcher_graphics_settings.png|Launcher graphics settings.}} | ||
− | {{ii}} | + | {{ii}} Frame rate can drop in detailed environments; can be offset by enabling "distance clipping" in the launcher and adjusting accordingly. |
{{Video settings | {{Video settings | ||
|wsgf link = http://www.wsgf.org/dr/shrek-2-team-action/en | |wsgf link = http://www.wsgf.org/dr/shrek-2-team-action/en | ||
Line 53: | Line 53: | ||
|4k ultra hd wsgf award = limited | |4k ultra hd wsgf award = limited | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= See the [http://www.wsgf.org/dr/shrek-2-team-action/en WSGF entry]. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = | + | |multimonitor notes = See the [http://www.wsgf.org/dr/shrek-2-team-action/en WSGF entry]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See the [http://www.wsgf.org/dr/shrek-2-team-action/en WSGF entry]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = See the [http://www.wsgf.org/dr/shrek-2-team-action/en WSGF entry]. |
|fov = hackable | |fov = hackable | ||
− | |fov notes = | + | |fov notes = See the [http://www.wsgf.org/dr/shrek-2-team-action/en WSGF entry]. |
|windowed = hackable | |windowed = hackable | ||
|windowed notes = See [[#Windowed|Windowed]]. | |windowed notes = See [[#Windowed|Windowed]]. | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = | + | |borderless windowed notes = See [[#Windowed|Windowed]]. |
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = Force in GPU control panel. | |anisotropic notes = Force in GPU control panel. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = [[FSAA]] |
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = Game's default Vsync limits gameplay to 38FPS while cutscenes are uncapped. | + | |vsync notes = Game's default Vsync limits gameplay to 38FPS while cutscenes are uncapped. See [[Glossary:Vertical sync (Vsync)#Force Vsync|Force Vsync]]. |
|60 fps = hackable | |60 fps = hackable | ||
− | |60 fps notes = | + | |60 fps notes = See [[#High frame rate|High frame rate]]. |
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = | + | |120 fps notes = See [[#High frame rate|High frame rate]]. |
− | |hdr = | + | |hdr = unknown |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = unknown |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ===Windowed=== | + | ===[[Glossary:Windowed|Windowed]]=== |
{{Fixbox|description=Play in windowed mode|fix= | {{Fixbox|description=Play in windowed mode|fix= | ||
# Open '''[https://sourceforge.net/projects/dxwnd/ DxWnd]''', click on '''Edit''', then '''Add'''. | # Open '''[https://sourceforge.net/projects/dxwnd/ DxWnd]''', click on '''Edit''', then '''Add'''. | ||
# Type in a name, and browse for the .exe file path, which is <code>{{p|game}}\Game\Shrek 2.exe</code>. | # Type in a name, and browse for the .exe file path, which is <code>{{p|game}}\Game\Shrek 2.exe</code>. | ||
# Set the preferred coordinates, size, and monitor if needed. | # Set the preferred coordinates, size, and monitor if needed. | ||
+ | # Select '''Desktop''' if you want borderless fullscreen windowed. | ||
# Specify the DirectX version if it's not automatically detected. | # Specify the DirectX version if it's not automatically detected. | ||
{{ii}}Game will run at the resolution selected in the launcher, and then upscaled or downscaled to the output window specified in DxWnd. | {{ii}}Game will run at the resolution selected in the launcher, and then upscaled or downscaled to the output window specified in DxWnd. |
Revision as of 04:37, 3 April 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This page is for the PC port of the console game developed by Luxoflux. For the original PC game developed by KnowWonder, see Shrek 2: The Game.
Developers | |
---|---|
Luxoflux | |
Windows | Beenox |
Publishers | |
Activision | |
Release dates | |
Windows | October 26, 2004 |
Shrek | |
---|---|
Subseries of DreamWorks | |
Shrek Game Land Activity Center | 2001 |
Shrek 2 Activity Center: Twisted Fairy Tale Fun | 2004 |
Shrek 2: The Game | 2004 |
Shrek 2: Team Action | 2004 |
Shrek SuperSlam | 2005 |
Shrek the Third | 2007 |
Shrek's Carnival Craze | 2008 |
Shrek Forever After | 2010 |
Key points
- The game's built-in Vsync limits gameplay to 38FPS, while cutscenes are unaffected. See High frame rate.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | CD-ROM used only for installation. |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Game\Save\[Note 1] |
Video settings
- Frame rate can drop in detailed environments; can be offset by enabling "distance clipping" in the launcher and adjusting accordingly.
Windowed
Play in windowed mode |
---|
|
High frame rate
Unlock FPS[1] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op Up to one keyboard/mouse player is allowed to play. |
||
LAN play | ||||
Online play |
Issues unresolved
Audio issues
- Sound effects are faint compared to music and voices, even when all sliders are maxed out and the music can cut out at random.
- Tested on Windows 10 64-bit.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III 800 MHz AMD Athlon 800 MHz |
|
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 900 MB | |
Video card (GPU) | 32 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).