Difference between revisions of "The Chronicles of Riddick: Escape from Butcher Bay"
m (misc. fixes, replaced: <references /> → {{References}}) |
(Added missing sections, cleaned up) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{stub}} |
{{infobox | {{infobox | ||
− | |cover = | + | |cover = the chronicles of riddick1.jpg |
|developer = [[Wikipedia:Starbreeze_Studios|Starbreeze Studios]]<br />[[Wikipedia:Tigon_Studios|Tigon Studios]] | |developer = [[Wikipedia:Starbreeze_Studios|Starbreeze Studios]]<br />[[Wikipedia:Tigon_Studios|Tigon Studios]] | ||
|publisher = [[Wikipedia:Vivendi Games|Vivendi Games]] | |publisher = [[Wikipedia:Vivendi Games|Vivendi Games]] | ||
Line 8: | Line 8: | ||
}} | }} | ||
{{Series|The Chronicles of Riddick}} | {{Series|The Chronicles of Riddick}} | ||
− | == Issues | + | |
+ | '''General information''' | ||
+ | {{mm}} [http://www.gog.com/forum/chronicles_of_riddick_the GOG.com Community Discussions] for game series | ||
+ | {{mm}} [http://www.gog.com/support/the_chronicles_of_riddick_assault_on_dark_athena GOG.com Support Page] | ||
+ | |||
+ | == Availability == | ||
+ | {{Availability Table| | ||
+ | {{Availability Table/row| [http://www.gog.com/gamecard/the_chronicles_of_riddick_assault_on_dark_athena GOG.com] | {{ID|DRM-free}} | Included with [[The Chronicles of Riddick: Assault on Dark Athena]]. }} | ||
+ | }} | ||
+ | |||
+ | == Game data == | ||
+ | {{Game Location Table| | ||
+ | {{Game Location Table/row|Windows|}} | ||
+ | }} | ||
+ | |||
+ | === [[Save game cloud syncing]] === | ||
+ | {{Save Game Cloud Syncing | ||
+ | |steam_cloud = | ||
+ | |steam_cloud_notes = | ||
+ | |origin = | ||
+ | |origin_notes = | ||
+ | |uplay = | ||
+ | |uplay_notes = | ||
+ | |gamesave_manager =true | ||
+ | |gamesave_manager_notes = | ||
+ | |gamestow =true | ||
+ | |gamestow_notes = | ||
+ | |synctocloud = | ||
+ | |synctocloud_notes = | ||
+ | |square_enix = | ||
+ | |square_enix_notes = | ||
+ | }} | ||
+ | |||
+ | == Video settings == | ||
+ | {{Video Settings | ||
+ | |wsgf_link =http://www.wsgf.org/node/141 | ||
+ | |widescreen_wsgf_award =silver | ||
+ | |multimonitor_wsgf_award =silver | ||
+ | |widescreen_resolution =true | ||
+ | |widescreen_resolution_notes=Stretched | ||
+ | |multimonitor =true | ||
+ | |multimonitor_notes =Stretched | ||
+ | |fov =unknown | ||
+ | |fov_notes = | ||
+ | |windowed =unknown | ||
+ | |windowed_notes = | ||
+ | |borderless_windowed =unknown | ||
+ | |borderless_windowed_notes = | ||
+ | |anisotropic =unknown | ||
+ | |anisotropic_notes = | ||
+ | |antialiasing =unknown | ||
+ | |antialiasing_notes = | ||
+ | |vsync =unknown | ||
+ | |vsync_notes = | ||
+ | }} | ||
+ | |||
+ | == Input settings == | ||
+ | {{Input Settings | ||
+ | |key_remap =unknown | ||
+ | |key_remap_notes = | ||
+ | |acceleration_option =unknown | ||
+ | |acceleration_option_notes = | ||
+ | |controller_support =true | ||
+ | |controller_support_notes = | ||
+ | }} | ||
+ | |||
+ | == Issues fixed == | ||
+ | === Running on modern hardware === | ||
The first issue is an OpenGL-related crash after starting the program. For those with Nvidia hardware, this can be fixed by downloading Nvidia Inspector and setting the Extension Limit to 0x00001B58. This will also allow you to choose 'Shader Mode 2.0++', which is otherwise locked out. | The first issue is an OpenGL-related crash after starting the program. For those with Nvidia hardware, this can be fixed by downloading Nvidia Inspector and setting the Extension Limit to 0x00001B58. This will also allow you to choose 'Shader Mode 2.0++', which is otherwise locked out. | ||
The second issue related to twitching movement with the mouse, and in conjunction with this strange accelerated movement when turning the view. A workaround for this is connecting a 360 (or similar) controller, and configuring that for in-game use as opposed to a mouse. | The second issue related to twitching movement with the mouse, and in conjunction with this strange accelerated movement when turning the view. A workaround for this is connecting a 360 (or similar) controller, and configuring that for in-game use as opposed to a mouse. | ||
− | |||
==System requirements== | ==System requirements== | ||
{{System Requirements | {{System Requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | |minOS = Windows XP SP2, Vista | ||
+ | |minproc = Pentium 4 1.8 GHz or AMD equivalent | ||
+ | |minmem = 256 MB RAM | ||
+ | |minHD = 3.7 GB hard disc space (recommend 4.4 of uncompressed disc space) | ||
+ | |minGPU = 64 MB AGP OpenGL 1.5-compatible video card, supporting programmable shading. (ATI Radeon 8500 or NVIDIA GeForce 3 and above - except GeForce 4 MX) | ||
− | |recGPU = | + | |recOS = Windows XP SP1 |
− | |reccont = Keyboard, mouse or dual-analog gamepad works with Xbox 360 controller | + | |recproc = Intel Pentium 4 2.6 GHz or AMD Athlon XP 2500+ |
+ | |recmem = 512 MB RAM | ||
+ | |recGPU = ATI Radeon 9700 or NVIDIA GeForce FX 5900 or better | ||
+ | |reccont = Keyboard, mouse or dual-analog gamepad works with Xbox 360 controller | ||
}} | }} | ||
− | |||
− | |||
[[Category:Windows]] | [[Category:Windows]] |
Revision as of 20:32, 26 June 2013
The Chronicles of Riddick | |
---|---|
The Chronicles of Riddick: Escape from Butcher Bay | 2004 |
The Chronicles of Riddick: Assault on Dark Athena | 2009 |
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
Availability
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Input settings
Issues fixed
Running on modern hardware
The first issue is an OpenGL-related crash after starting the program. For those with Nvidia hardware, this can be fixed by downloading Nvidia Inspector and setting the Extension Limit to 0x00001B58. This will also allow you to choose 'Shader Mode 2.0++', which is otherwise locked out.
The second issue related to twitching movement with the mouse, and in conjunction with this strange accelerated movement when turning the view. A workaround for this is connecting a 360 (or similar) controller, and configuring that for in-game use as opposed to a mouse.