Difference between revisions of "The Chronicles of Riddick: Escape from Butcher Bay"
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===Twitchy mouse movement=== | ===Twitchy mouse movement=== | ||
If you use a higher polling rate than 125Hz you will get some twitchy mouse movement. The only 2 known workarounds is to use 125Hz polling rate or plug in a controller and use that to play | If you use a higher polling rate than 125Hz you will get some twitchy mouse movement. The only 2 known workarounds is to use 125Hz polling rate or plug in a controller and use that to play | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = 1.5 | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = 1.0, 1.1, 1.4, 2.0 | ||
+ | |shader model notes = | ||
+ | |64-bit executable = yes | ||
+ | |64-bit executable notes= | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | }} | ||
==System requirements== | ==System requirements== |
Revision as of 12:31, 19 January 2016
Developers | |
---|---|
Starbreeze Studios | |
Tigon Studios | |
Publishers | |
Vivendi Universal Games | |
Release dates | |
Windows | December 3, 2004 |
The Chronicles of Riddick | |
---|---|
The Chronicles of Riddick: Escape from Butcher Bay | 2004 |
The Chronicles of Riddick: Assault on Dark Athena | 2009 |
Key points
- Not available digitally.
- A visually enhanced remake is included with The Chronicles of Riddick: Assault on Dark Athena.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Protected by SecuROM 5. |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|
Save game data location
System | Location |
---|
Video settings
Input settings
Audio settings
Issues fixed
Crash on startup
There is an OpenGL-related crash after starting the program. For those with Nvidia hardware, this can be fixed by downloading Nvidia Inspector and setting the Extension Limit to 0x00001B58. This will also allow you to choose 'Shader Model 2.0++', which is otherwise locked out. For AMD users there is no known fix right now
Twitchy mouse movement
If you use a higher polling rate than 125Hz you will get some twitchy mouse movement. The only 2 known workarounds is to use 125Hz polling rate or plug in a controller and use that to play
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.5 | |
Shader Model support | 1.0, 1.1, 1.4, 2.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 (SP4) / XP (SP1) | XP SP1 |
Processor (CPU) | Intel Pentium 4 1.8 GHz AMD equivalent |
Intel Pentium 4 2.6 GHz AMD Athlon XP 2500+ |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 3.7 GB | 4.4 GB |
Video card (GPU) | NVIDIA GeForce 3 ATI Radeon 8500 64 MB of VRAM OpenGL 1.5 compatible | NVIDIA GeForce FX 5900 ATI Radeon 9700 |