Difference between revisions of "Code of Honor 2: Conspiracy Island"
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{{Infobox game/row/developer|City Interactive}} | {{Infobox game/row/developer|City Interactive}} | ||
|publishers = | |publishers = | ||
+ | {{Infobox game/row/publisher|City Interactive}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Lithtech Jupiter EX}} | {{Infobox game/row/engine|Lithtech Jupiter EX}} | ||
Line 19: | Line 20: | ||
{{Infobox game/row/taxonomy/perspectives | First-person }} | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | Action, Shooter}} | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Contemporary, South America }} |
{{Infobox game/row/taxonomy/series | Code of Honor }} | {{Infobox game/row/taxonomy/series | Code of Honor }} | ||
|steam appid = | |steam appid = | ||
Line 109: | Line 110: | ||
|4k ultra hd wsgf award = silver | |4k ultra hd wsgf award = silver | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= {{term|Hor+}}. |
− | |multimonitor = | + | |multimonitor = true |
− | |multimonitor notes = | + | |multimonitor notes = {{term|Hor+}}. |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{term|Hor+}}. |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = {{term|Hor+}}. |
|fov = hackable | |fov = hackable | ||
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
Line 121: | Line 122: | ||
|windowed notes = Start the game with <code>+windowed 1</code> [[Glossary:Command line arguments|parameter]]. | |windowed notes = Start the game with <code>+windowed 1</code> [[Glossary:Command line arguments|parameter]]. | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Use [http://dege.fw.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo 2] | + | |borderless windowed notes = Use [http://dege.fw.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo 2]. |
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = Up to 16x | + | |anisotropic notes = Up to 16x. |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Up to 4x [[FSAA]]. Soft shadows are not rendered when enabled.<br>See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for an alternative. Users with an Nvidia graphics card can force high quality [[SGSSAA]] with the <code>0x004010C1</code> AA flag in the Nvidia Profile Inspector, or use [http://dege.fw.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo 2] for MSAA 8x. | |antialiasing notes = Up to 4x [[FSAA]]. Soft shadows are not rendered when enabled.<br>See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for an alternative. Users with an Nvidia graphics card can force high quality [[SGSSAA]] with the <code>0x004010C1</code> AA flag in the Nvidia Profile Inspector, or use [http://dege.fw.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo 2] for MSAA 8x. | ||
− | |upscaling = | + | |upscaling = false |
− | |upscaling tech = | + | |upscaling tech = |
− | |upscaling notes = | + | |upscaling notes = |
|vsync = true | |vsync = true | ||
− | |vsync notes = Use [https://special-k.info/ SpecialK] for more settings | + | |vsync notes = Use [https://special-k.info/ SpecialK] for more settings. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
− | |hdr notes = | + | |hdr notes = |
|ray tracing = false | |ray tracing = false | ||
|ray tracing notes = | |ray tracing notes = | ||
Line 202: | Line 203: | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = unknown | |controller support = unknown | ||
Line 366: | Line 367: | ||
===Flickering textures on modern systems=== | ===Flickering textures on modern systems=== | ||
− | {{Fixbox|description=Use | + | {{Fixbox|description=Use [[dgVoodoo 2]]|ref=|fix= |
− | |||
− | |||
}} | }} | ||
− | {{ii}} (nVidia only) Enhancing the in-game AA to SGSSAA may solve this issue as well | + | {{ii}} (nVidia only) Enhancing the in-game AA to SGSSAA may solve this issue as well (further testing is required). |
===No dialogue playing=== | ===No dialogue playing=== | ||
Line 438: | Line 437: | ||
{{API | {{API | ||
|direct3d versions = 9 | |direct3d versions = 9 | ||
− | |direct3d notes = | + | |direct3d notes = |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 459: | Line 458: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows arm app = | + | |windows arm app = |
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = |
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = |
− | |macos arm app = | + | |macos arm app = |
|macos app notes = | |macos app notes = | ||
− | |linux powerpc app = | + | |linux powerpc app = |
− | |linux 32-bit executable= | + | |linux 32-bit executable= |
− | |linux 64-bit executable= | + | |linux 64-bit executable= |
− | |linux arm app = | + | |linux arm app = |
− | |linux 68k app = | + | |linux 68k app = |
|linux executable notes = | |linux executable notes = | ||
− | |mac os powerpc app = | + | |mac os powerpc app = |
− | |mac os 68k app = | + | |mac os 68k app = |
|mac os executable notes= | |mac os executable notes= | ||
}} | }} |
Latest revision as of 19:48, 14 December 2023
Developers | |
---|---|
City Interactive | |
Publishers | |
City Interactive | |
Engines | |
Lithtech Jupiter EX | |
Release dates | |
Windows | August 19, 2008 |
Reception | |
Metacritic | 32 |
IGDB | 42 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Contemporary, South America |
Series | Code of Honor |
Code of Honor | |
---|---|
Code of Honor: The French Foreign Legion | 2007 |
Code of Honor 2: Conspiracy Island | 2008 |
Code of Honor 3: Desperate Measures | 2009 |
Warnings
When heavily armed terrorists from the global revolutionary front take control of an experimental nuclear reactor off the coast of French Guiana, there's only one hope of handling the situation before it goes public: send in the elite commandoes of the foreign legion. Take the fight to the threat as a memeber of a skilled team of battle-hardened legionnaires in this pulse-pounding adventure!
Deploy to Ile Royale: navigate through a labyrinth of caves, a 19th century penal facility, and a factory compound to gain entry into the island's research facility and suppress the enemy. Use your surroundings to eliminate the enemy and shoot from cover using the Covert Fire System. Employ the signature ordinance of the Foreign Legion - FAMAS, ERYX, PAMAS-G1, H&K, MP5 - and weapons seized from the enemy (FN FAL, Bizon PP-19, H&K G11, Mossberg 500)
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- A demo is available.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Essential improvements
4 GB patch
4 GB Aware Patch |
---|
|
Skip intro videos
Skip intro videos via the native config tool |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %PUBLIC%\Documents\City Interactive\CODE OF HONOR 2 |
Save game data location
System | Location |
---|---|
Windows | %PUBLIC%\Documents\City Interactive\CODE OF HONOR 2 |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Hor+. | ||
Multi-monitor | Hor+. | ||
Ultra-widescreen | Hor+. | ||
4K Ultra HD | Hor+. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Start the game with +windowed 1 parameter. |
||
Borderless fullscreen windowed | Use dgVoodoo 2. | ||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | Up to 4x FSAA. Soft shadows are not rendered when enabled. See Anti-aliasing (AA) for an alternative. Users with an Nvidia graphics card can force high quality SGSSAA with the 0x004010C1 AA flag in the Nvidia Profile Inspector, or use dgVoodoo 2 for MSAA 8x. |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Use SpecialK for more settings. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
4K Ultra HD
- In-game FSAA setting must be set to Off before enabling 4K resolution, otherwise you will be stuck in a black screen. If this happens, reset resolution via
settings.cfg
. If you need AA at 4K, see Anti-aliasing (AA).
Field of view (FOV)
- This game uses vertical FOV. See FOV Calculator for help.
Set custom FOV |
---|
|
Black screen on startup
- The problem is related to incorrect codecs for intro videos.
Download and install K-Lite Codec Pack |
---|
Anti-aliasing (AA)
- The Soft Shadows option will have no effect if the FSAA option is enabled.
MSAA solution (Nvidia only) |
---|
Notes
|
Borderless fullscreen windowed
- FSAA is unavailable in windowed mode. See Anti-aliasing (AA) for an alternative.
- If this method doesn't work or causes issues, you can try Borderless fullscreen mode.
Set borderless fullscreen windowed mode[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Versus |
||
Online play | 16 | Versus GameSpy services have been shut down;[1] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Slow loading level and aero disabling
- Occurs only on Windows Vista and Windows 7, because of the special graphic stack WDDM.
Fix slow load level and spontaneous shutdown aero interface | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Control key settings are not assigned
Soft Shadows not working
Game crashes when loading a map in LAN as a Listen server
"Disconnected from server" when playing singleplayer
Black screen on ATI/AMD graphics cards
Flickering textures on modern systems
No dialogue playing
No gunshot sound
Key mappings are not assigned
|
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See [1] | ||
TriDef 3D | |||
vorpX | G3D User created game profile, see vorpx forum |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | EAX Unified, Windows Media Player | |
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP 32-bit | |
Processor (CPU) | Intel Pentium 4 1.8GHz AMD Athlon XP 1700+ |
Intel Celeron E1200 Dual-Core 1.6GHz AMD Athlon 64 X2 Dual Core 4000+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 3 GB | 3,5 GB |
Video card (GPU) | AMD Radeon X600 Series NVIDIA GeForce 210 DirectX 9 compatible | AMD Radeon HD 6550D NVIDIA GeForce GT 230 |