Ion Fury
Developers | |
---|---|
Void Point | |
Publishers | |
3D Realms | |
Engines | |
EDuke32 | |
Release dates | |
Windows | August 15, 2019 |
Linux | August 15, 2019 |
macOS (OS X) | TBA |
Reception | |
Metacritic | 79 |
OpenCritic | 77 |
IGDB | 84 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Themes | Cyberpunk, Sci-fi |
Series | Bombshell |
Bombshell | |
---|---|
Bombshell | 2016 |
Ion Fury | 2019 |
Phantom Fury | 2024 |
Ion Fury is a singleplayer first-person shooter in Bombshell series and running in the EDuke32 engine, made largely by the latter's developers.
The game was released into early access on February 28, 2018 as Ion Maiden. Leading up to the full release, it was retitled as Ion Fury after a lawsuit filed by the heavy metal band Iron Maiden.[1][2]
A major post-release patch, version 2.0, was released in October 2021 with bug and weapon balancing fixes, and optimized controls. The Aftershock expansion pack was announced on March 25, 2021, and released on October 2, 2023 on Steam and GOG.com on October 26, 2023.
The game has been available on Windows and Linux since the early access release. macOS support has been delayed but is still planned for the future,[3] but can be played by manual usage of EDuke32.[4]
General information
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | Digital version. | |||
Publisher website | Physical keep case version. | |||
GOG.com | Bundle with Aftershock also available. | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Bundle with Aftershock also available. | |||
Publisher website (unavailable) | Physical "Big Box" version. |
Version differences
- The physical "Big Box" version includes a Bowling Bomb-styled USB containing the game and a digital soundtrack, a poster, an A3 keycard based the game, a "making-of" booklet, and a sticker set.
- The physical keep case version includes a sticker and artbook, as well as a redeemable Steam key instead of a DRM-free release.
Monetization
Type | Notes |
---|---|
Expansion pack | The expansion pack includes a new campaign, weapons, enemies and a new game mode.[5] |
One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Aftershock |
Essential improvements
Patches
- Official patches for the game can be found from the developer's website here.[6] The digital distribution releases are always updated with the latest patches.
- The official 2.0 patch is currently only available on Steam (Windows and Linux) and GOG.com (Windows).
Disable resolution selection at launch
Launch the game with -nosetup parameter[7]
|
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Make change permanent[8] |
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|
Source ports
Name | Description | |
---|---|---|
EDuke32 | A source port of Duke Nukem 3D which adds modern features to the Build engine. EDuke32 supports, and is used to build, Ion Fury and allows playing the game on Macs. |
- If playing through EDuke32, disable Polymer. Ion Fury does not support Polymer and leaving it enabled will lead to bad performance regardless of system configuration.
- EDuke32 requires
fury.grpinfo
to be present and to be built with themake FURY=1
command to properly support Ion Fury.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Ion Fury\fury.cfg %APPDATA%\Ion Fury\settings.cfg |
Linux | $HOME/.config/fury |
-
fury.cfg
stores the game's mouse bindings and screen resolution. -
settings.cfg
stores the game's keyboard bindings, audio settings, some video settings, and others. - To force portable mode, create an empty
user_profiles_disabled
file in the installation folder (no extension).
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Hor+ with Widescreen enabled, or Vert- with Widescreen disabled. UI spans the screen. Additional FOV can cause clipping problems, especially in small spaces such as vents and tunnels. |
||
Ultra-widescreen | Hor+ with Widescreen enabled, or Vert- with Widescreen disabled. |
||
4K Ultra HD | 2D sprites designed for 480p and nearest-neighbor upscaled at higher resolutions. | ||
Field of view (FOV) | 70-120° | ||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and set render resolution to desktop resolution. | ||
Anisotropic filtering (AF) | 16x anisotropic filtering with nearest neighbor filtering. Anisotropy level is not noticeable due to the lack of mipmapping. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | The default Auto option caps the framerate to your monitor's refresh rate, recommended when Vsync is turned on. Predefined limits (30, 60, 75, 100, 120, 144, 165, 240 FPS) with adjustable offset (±10). | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Set X-scale to half of Y-scale for 1:1 pitch and yaw (e.g.: 0.5X, 1.0Y); sensitivity can be configured with more precision in settings.cfg[9] | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Added in the release day build.[10] | |
Full controller support | Launcher requires keyboard. See disable resolution selection at launch to bypass launcher. | |
Controller remapping | ||
Controller sensitivity | Can edit Scale, Saturation, and Dead Zone for controller axes. Dead Zone affects vertical axis only. | |
Controller Y-axis inversion | Can edit for controller axes. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Game uses Xbox-style button prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Button prompts change if switching between gamepad and keyboard/mouse. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Keyboard binding options (2/2).
[Note 1]
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Adjustable sliders for Sound and Volume. | |
Surround sound | Stereo only. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Fan-made text localization. Download. Note that it was last updated for version 1.1. Fan voice-over by «Mechanics VoiceOver» Aftershock localization available from GamesVoice.ru. |
|||
Spanish | Fan-made localization. Download. Note that it was last updated for version 1.1. |
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3.1 | |
Software renderer |
Executable | PPC | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|
Windows | There is a community-made, Windows XP-compatible 32-bit build here | ||||
macOS (OS X) | Requires EDuke32 in lieu of an official release. PowerPC support requires building EDuke32 from source code (The official EDuke32 binary for OS X Leopard is too old).[11][12] | ||||
Linux | Non-64-bit support requires EDuke32.[13] |
Middleware
Middleware | Notes | |
---|---|---|
Input | SDL2 | Version 2.0.10[Note 2] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 8.1, 10 | |
Processor (CPU) | Intel AMD |
Intel Core i5 AMD FX |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Intel HD Graphics 512 MB of VRAM | Nvidia AMD 1 GB of VRAM DirectX 9.0c compatible |
- A 64-bit system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04, SteamOS 2.0 | |
Processor (CPU) | Intel AMD |
Intel Core i5 AMD FX |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Intel HD Graphics 512 MB of VRAM | Nvidia AMD 1 GB of VRAM |
- A 64-bit system is required.
Notes
References
- ↑ Steam Community - Ion Fury - 3D Realms Ion Maiden Statement - last accessed on 2019-05-30
- "We’ve recently heard about a lawsuit filed in California by the band Iron Maiden, claiming our old-school first-person shooter Ion Maiden is infringing on their trademark."
- ↑ Steam Community - Ion Fury - ION MAIDEN IS NOW ION FURY - RELEASE DATE, NEW BIG BOX! - last accessed on 2019-07-11
- "ION MAIDEN will release under a new title to avoid legal issues with a certain popular heavy metal band."
- ↑ Steam Community - Ion Fury - Launch Day Technical Update - last accessed on 2019-08-15
- "We haven't forgotten about a macOS build! Due to some unforeseen difficulties this support did not land by launch day. We are very close to having this ready, so if you're a Mac user depending on a native build, hang tight over the coming days!"
- ↑ Running Ion Fury on macOS, Page 1 - Forum - GOG.com - last accessed on February 3, 2020
- ↑ Ion Fury: Aftershock on Steam. - last accessed on August 11, 2021
- ↑ Ion Fury v1.1 Patch notes (changelog) - Steam Community Discussions - last accessed on 2020-09-21
- ↑ Verified by User:Suicide machine on 2019-08-16
- ↑ Verified by User:Keith on 2019-08-20
- ↑ Ion Fury - last accessed on 2019-08-16
- ↑ Launch Day Technical Update - last accessed on 2019-08-15
- ↑ Frequently Asked Questions - EDukeWiki - last accessed on 2020-12-12
- ↑ dukeworld - /eduke32/mac/ - last accessed on 2020-12-12
- ↑ Frequently Asked Questions - EDukeWiki - last accessed on 2020-12-12