Gungrave G.O.R.E
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Iggymob | |
Publishers | |
Prime Matter | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | November 22, 2022 |
Reception | |
Metacritic | 54 |
OpenCritic | 60 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Brawler, Shooter |
Art styles | Realistic |
Series | Gungrave |
Gungrave | |
---|---|
Gungrave VR | 2019 |
Gungrave VR U.N | 2019 |
Gungrave G.O.R.E | 2022 |
Gungrave G.O.R.E is a singleplayer third-person brawler and shooter game in the Gungrave series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Play Anywhere. | |||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | No microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GunGraveGore\Saved\Config\WindowsNoEditor %LOCALAPPDATA%\GunGraveGore\Saved\SaveGames\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1630110/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GunGraveGore\Saved\WindowsNoEditor %LOCALAPPDATA%\GunGraveGore\Saved\SaveGames\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1630110/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Use the solution from RoseTheFlower. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Textures Quality option.[1] | ||
Anti-aliasing (AA) | FXAA, TAA | ||
High-fidelity upscaling | DLSS 2.3, FSR 1.0, XeSS 1.0 XeSS only supported on Intel Arc GPUs.[dubious – discuss] |
||
Vertical sync (Vsync) | As a toggle. | ||
60 FPS and 120+ FPS | Cutscenes are limited to 30 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | As a toggle.[Note 2] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | As a slider. Referred to as Camera Sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Referred to as Invert Camera Y-Axis. Separate toggle for X-axis available too. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | One pre configured preset. | |
Controller sensitivity | As a slider. Referred to as Camera Sensitivity. | |
Controller Y-axis inversion | Referred to as Invert Camera Y-Axis. Separate toggle for X-axis available too. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, BGM, SFX, Voice and Cutscene sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8 | 11 |
Processor (CPU) | Intel Core i7-4470K | Intel Core i7-6700 |
System memory (RAM) | 16 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 | Nvidia GeForce GTX 1080 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1630110/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1630110) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Seems to be RT Reflections and AO. hard to confirm but roughness and AO of rooms had changed after toggeling. Reflections changed too.
References
- ↑ Verified by User:Fayaine on 2022-11-23
- Tested with UUU and checking the console output.