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Yoltrund

From PCGamingWiki, the wiki about fixing PC games
Yoltrund
Yoltrund cover
Developers
Michael Cox
Publishers
Templarius Studios
Engines
Unity[1]
Release dates
Windows Early access
macOS (OS X) Early access
Linux TBA[2]
Taxonomy
Monetization One-time game purchase

General information

Steam Community Discussions
Yoltrund subreddit

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)

Game data

Configuration file(s) location

System Location
Windows
macOS (OS X)
Linux
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/770120/pfx/[Note 1]
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Templarius Studios\Yoltrund
macOS (OS X) $HOME/Library/Application Support/unity.Templarius Studios.Yoltrund
Linux $HOME/.config/unity3d/Templarius Studios/Yoltrund
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/770120/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
2 save files are saved, 1 of persistent data, 1 of game variables. Developer notes that due to how the game saves, game progress such as unlocked journal entries, camera position, settings, language are all saved in one while player position and choice based variables are saved in another. Some data will also be stored in the machine's registry as persistent data.

Video

Graphics feature State Notes
Widescreen resolution
Using widescreen may skew some sprites in-game or cause minor UI distortion
Multi-monitor
Ultra-widescreen
4K Ultra HD
3D effects can render in 4K. Sprites and art are pixel art.
Field of view (FOV)
Game has fixed fov due to map design.
Windowed
Borderless fullscreen windowed
Selecting "fullscreen" in settings enables borderless windowed by default.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Antialiasing filters applied by default to 3D effects. Disabled for 2D art.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Runs at 60fps by default.
Able to run at 120+, however game is set to self-cap if unable to run at 120.
High dynamic range display (HDR)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse State Notes
Remapping
The ability to rekey controls was present in an old build using the Unity config launcher
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
Touchscreen only available on Nintendo port.
Controller
Controller support
Controller support to be added in the future.
Controller types

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Dialog box acts as subtitles. Dialogue will adjust to proper language.
Closed captions
Mute on focus lost
Game will pause on focus lost and unpause when focus is regained. This will not mute audio.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Japanese
To be added in the future
Turkish
To be added in the future

Other information

API

Executable 32-bit 64-bit Notes
Windows
Either 32- or 64-bit, depending on system.
macOS (OS X)
Universal executable.
Linux
Universal executable.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 4 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) Integrated Graphics
512 MB of VRAM
macOS (OS X)
Minimum Recommended
Operating system (OS) Yosemite - 10.10
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 2 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) Integrated Graphics
512 MB of VRAM
Linux
Minimum Recommended
Operating system (OS) Ubuntu 14.04
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 2 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) Integrated Graphics
512 MB of VRAM


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References