What Never Was

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What Never Was
What Never Was cover
Developers
Acke Hallgren
Engines
Unreal Engine 4
Release dates
Windows January 11, 2019
macOS (OS X) January 21, 2019[1]
Linux April 20, 2019[2]

Key points

Available for free.

General information

Official website
Official Facebook
Official Twitter
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
itch.io
DRM-free
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (see notes)
Can be played without Steam running.[3]
Windows
macOS (OS X)
Linux

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\WhatNeverWas\Saved\Config\WindowsNoEditor
macOS (OS X)

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\WhatNeverWas\Saved\SaveGames\SaveSlot.sav
macOS (OS X)

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
Vert-
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Alt+ Enter also works.
Borderless fullscreen windowed
Always borderless windowed.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
See High frame rate.
High dynamic range display (HDR)

High frame rate[edit]

Unlock FPS
  1. Go to the configuration file(s) location.
  2. Edit GameUserSettings.ini.
  • Add the line FrameRateLimit and set it to your liking, e.g. FrameRateLimit=200.000000.

Input settings[edit]

In-game input settings.
In-game input settings.

Audio settings[edit]

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music, Voice, Sounds
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
OpenGL
OS X only.
Vulkan
Linux only
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware[edit]

Middleware Notes
Physics PhysX

System requirements[edit]

Windows
Minimum
Operating system (OS) 7
Processor (CPU) 2.5 GHz Dual Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 700 MB
Video card (GPU) DirectX 11 compatible
A 64-bit operating system is required.
macOS (OS X)
Minimum
Operating system (OS) 10.12.6
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Linux
Minimum
Operating system (OS) Ubuntu 18.04
Processor (CPU) 2.5 GHz or faster
System memory (RAM) 8 GB RAM
Hard disk drive (HDD)
Video card (GPU) NVIDIA GeForce 960 GTX or higher / Vulakn compatible

References

  1. What Never Was :: What Never Was - Now available for Mac - last accessed on 2019-02-01
  2. What Never Was now available for Linux - last accessed on 2020-10-18
  3. Verified by User:DanianA on 2019-02-12
  4. What Never Was - Patch #2 - last accessed on 2019-02-12
  5. What Never Was - Patch #1 - last accessed on 2019-02-12